[][src]Struct mgf::Mesh

pub struct Mesh {
    pub x: Vector3<f32>,
    pub verts: Vec<Point3<f32>>,
    pub faces: Vec<(usize, usize, usize)>,
    pub bvh: BVH<AABB, usize>,
}

A triangle mesh is a set of triangles that forms some sort of mesh. There are no requirements on the convexivity of the mesh.

Fields

x: Vector3<f32>verts: Vec<Point3<f32>>faces: Vec<(usize, usize, usize)>bvh: BVH<AABB, usize>

Methods

impl Mesh[src]

pub fn new() -> Self[src]

pub fn with_capacity(cap_verts: usize, cap_faces: usize) -> Self[src]

pub fn push_vert(&mut self, p: Point3<f32>) -> usize[src]

pub fn push_face(&mut self, f: (usize, usize, usize)) -> usize[src]

Trait Implementations

impl AddAssign<Vector3<f32>> for Mesh[src]

impl Clone for Mesh[src]

impl<RHS> Contacts<RHS> for Mesh where
    RHS: Contacts<Triangle> + Contacts<Rectangle> + BoundedBy<AABB>, 
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impl<'de> Deserialize<'de> for Mesh[src]

impl Serialize for Mesh[src]

impl Shape for Mesh[src]

impl SubAssign<Vector3<f32>> for Mesh[src]

impl Volumetric for Mesh[src]

Rotating meshes is not a fast operation.

Auto Trait Implementations

impl RefUnwindSafe for Mesh

impl Send for Mesh

impl Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.