Struct mgf::Ray
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pub struct Ray { pub p: Point3<f32>, pub d: Vector3<f32>, }
A point and a direction with infinite distance.
Fields
p: Point3<f32>
The origin of the ray.
d: Vector3<f32>
The direction of the ray. Does not need to be normalized.
Trait Implementations
impl Intersects<Plane> for Ray
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fn intersection(&self, rhs: &Plane) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<AABB> for Ray
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fn intersection(&self, a: &AABB) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<Sphere> for Ray
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fn intersection(&self, s: &Sphere) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<Capsule> for Ray
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fn intersection(&self, cap: &Capsule) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<Moving<Sphere>> for Ray
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fn intersection(&self, s: &Moving<Sphere>) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<Triangle> for Ray
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fn intersection(&self, rhs: &Triangle) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Intersects<Rectangle> for Ray
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fn intersection(&self, rhs: &Rectangle) -> Option<Intersection>
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Returns an Intersection if one exists.
impl Copy for Ray
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impl Clone for Ray
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fn clone(&self) -> Ray
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Ray
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impl From<Segment> for Ray
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impl MinDistance<Point3<f32>> for Ray
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impl Add<Vector3<f32>> for Ray
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, v: Vector3<f32>) -> Self
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Performs the +
operation.
impl Sub<Vector3<f32>> for Ray
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, v: Vector3<f32>) -> Self
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Performs the -
operation.
impl AddAssign<Vector3<f32>> for Ray
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fn add_assign(&mut self, v: Vector3<f32>)
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Performs the +=
operation.
impl SubAssign<Vector3<f32>> for Ray
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fn sub_assign(&mut self, v: Vector3<f32>)
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Performs the -=
operation.