Struct mgf::Mesh [] [src]

pub struct Mesh {
    pub disp: Vector3<f32>,
    pub verts: Vec<Vertex>,
    pub faces: Vec<(usize, usize, usize)>,
    pub bvh: BVH<AABB, usize>,
}

A triangle mesh is a set of triangles that forms some sort of mesh. There are no requirements on the convexivity of the mesh.

Fields

Methods

impl Mesh
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Trait Implementations

impl AddAssign<Vector3<f32>> for Mesh
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Performs the += operation.

impl SubAssign<Vector3<f32>> for Mesh
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Performs the -= operation.

impl Shape for Mesh
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Returns the center of mass of the geometry, assuming a regular density.

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Sets the center of the shape to p.

impl<T> Collider<Contact, T> for Mesh where
    T: Collider<Contact, Triangle> + Collider<Contact, Rect> + BoundedBy<AABB>, 
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Collide with an object and call the callback for as many contacts there are. True is returned if any contact is found. Read more

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Returns the first collision found if any exists.