[][src]Struct mextk_sys::Playerblock

#[repr(C)]pub struct Playerblock {
    pub state: c_int,
    pub ft_kind: c_int,
    pub type_: c_int,
    pub isTransformed: [u8_; 2],
    pub tagPos: Vec3,
    pub spawnPos: Vec3,
    pub respawnPos: Vec3,
    pub x34: c_int,
    pub x38: c_int,
    pub x3C: c_int,
    pub initialFacing: f32,
    pub costume: u8_,
    pub x45: u8_,
    pub tint: u8_,
    pub team: u8_,
    pub controller: u8_,
    pub cpuLv: u8_,
    pub cpuKind: u8_,
    pub handicap: u8_,
    pub x50: f32,
    pub attack: f32,
    pub defense: f32,
    pub scale: f32,
    pub damage: u16_,
    pub initialDamage: u16_,
    pub stamina: u16_,
    pub falls: [c_int; 2],
    pub ko: [c_int; 6],
    pub x88: c_int,
    pub selfDestructs: u16_,
    pub stocks: u8_,
    pub coins_curr: c_int,
    pub coins_total: c_int,
    pub x98: c_int,
    pub x9c: c_int,
    pub stickSmashes: [c_int; 2],
    pub tag: c_int,
    pub flags2: u8_,
    pub flags3: u8_,
    pub fighterData: *mut GOBJ,
    pub fighterDataSub: *mut GOBJ,
}

Structs

Fields

state: c_intft_kind: c_inttype_: c_intisTransformed: [u8_; 2]tagPos: Vec3spawnPos: Vec3respawnPos: Vec3x34: c_intx38: c_intx3C: c_intinitialFacing: f32costume: u8_x45: u8_tint: u8_team: u8_controller: u8_cpuLv: u8_cpuKind: u8_handicap: u8_x50: f32attack: f32defense: f32scale: f32damage: u16_initialDamage: u16_stamina: u16_falls: [c_int; 2]ko: [c_int; 6]x88: c_intselfDestructs: u16_stocks: u8_coins_curr: c_intcoins_total: c_intx98: c_intx9c: c_intstickSmashes: [c_int; 2]tag: c_intflags2: u8_flags3: u8_fighterData: *mut GOBJfighterDataSub: *mut GOBJ

Trait Implementations

impl Clone for Playerblock[src]

impl Copy for Playerblock[src]

impl Debug for Playerblock[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.