[−][src]Struct mextk_sys::Playerblock
Structs
Fields
state: c_int
ft_kind: c_int
type_: c_int
isTransformed: [u8_; 2]
tagPos: Vec3
spawnPos: Vec3
respawnPos: Vec3
x34: c_int
x38: c_int
x3C: c_int
initialFacing: f32
costume: u8_
x45: u8_
tint: u8_
team: u8_
controller: u8_
cpuLv: u8_
cpuKind: u8_
handicap: u8_
x50: f32
attack: f32
defense: f32
scale: f32
damage: u16_
initialDamage: u16_
stamina: u16_
falls: [c_int; 2]
ko: [c_int; 6]
x88: c_int
selfDestructs: u16_
stocks: u8_
coins_curr: c_int
coins_total: c_int
x98: c_int
x9c: c_int
stickSmashes: [c_int; 2]
tag: c_int
flags2: u8_
flags3: u8_
fighterData: *mut GOBJ
fighterDataSub: *mut GOBJ
Trait Implementations
impl Clone for Playerblock
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fn clone(&self) -> Playerblock
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for Playerblock
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impl Debug for Playerblock
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,