Re-exports§
pub use mextk_libc as libc;
Structs§
- AOBJ
- Absorb
Desc - Archive
Info - CARD
File Info - CARD
Stat - COBJ
- COBJ
Desc - COBJ
Desc__ bindgen_ ty_ 1__ bindgen_ ty_ 1 - COBJ
Desc__ bindgen_ ty_ 1__ bindgen_ ty_ 2 - COBJ
Desc__ bindgen_ ty_ 1__ bindgen_ ty_ 3 - COBJ__
bindgen_ ty_ 2__ bindgen_ ty_ 1 - COBJ__
bindgen_ ty_ 2__ bindgen_ ty_ 2 - COBJ__
bindgen_ ty_ 2__ bindgen_ ty_ 3 - CPU
- CSSBackup
- Structs
- CSSCursor
- CSSPuck
- Camera
Box - Coll
Data - Coll
Data Stage - Coll
Group - Coll
Group Desc - Coll
Line - Coll
Line Info - Coll
Vert - Color
Overlay - DOBJ
- DevText
- Structs
- DmgHazard
- Dynamics
Behave - Dynamics
Desc - Dynamics
HitDesc - ECBBones
- Structs
- Effect
- Structs
- Fighter
Bone - Fighter
Data - Fighter
Data_ MEX - Fighter
Data_ TM - Fighter
Data_ absorb_ hit - Fighter
Data_ absorb_ update - Fighter
Data_ afterimage - Fighter
Data_ attr - Fighter
Data_ cb - Fighter
Data_ dmg - Fighter
Data_ fighter_ var - Fighter
Data_ flags - Fighter
Data_ ftcmd_ var - Fighter
Data_ grab - Fighter
Data_ hurtstatus - Fighter
Data_ input - Fighter
Data_ jump - Fighter
Data_ phys - Fighter
Data_ reflect_ hit - Fighter
Data_ reflect_ update - Fighter
Data_ script - Fighter
Data_ shield - Fighter
Data_ shield_ update - Fighter
Data_ smash - Fighter
Data_ state_ var - FtAfter
Image Key - FtCliff
Catch - State Structs
- FtDOBJ
Unk - FtDOBJ
Unk2 - FtDOBJ
Unk3 - FtDynamic
Boneset - FtDynamic
Hit - FtDynamic
Root - FtHurt
- FtParts
- FtParts
Desc - FtParts
Lookup - FtSymbol
Lookup - FtSymbols
- FtVar
Kirby - GOBJ
- Structs
- GOBJ
List - GOBJ
Proc - GXColor
- Structs
- GXList
- Generator
AppSRT - HSD_
Material - HSD_
ObjAlloc Data - Structs
- HSD_Pad
- HSD_
Pads - HSD_
Update - HSD_VI
- HitVictim
- Item
Data - Item
Data__ bindgen_ ty_ 1 - Item
State - JOBJ
- JOBJ
Anim Set - JOBJ
Desc - LOBJ
- MEXPlaylist
- MOBJ
- Major
Scene - MapHead
- Match
- Match
Camera - MatchHUD
- Match
Init - Structs
- Match
Offscreen - MemSnap
Icon Data - Memcard
- Structs
- Memcard
Info - Memcard
Save - Memcard
Unk - Memcard
Work - Minor
Scene - MnSelect
ChrData Table - MnSl
ChrData - MnSl
ChrDoor - MnSl
ChrIcon - MnSl
ChrKO Star - MnSl
ChrTag - MnSl
ChrTag Data - Move
Logic - OSCalendar
Time - OSInfo
- Structs
- PRIM
- Structs
- Particle
- Particle2
- Player
Data - Playerblock
- Structs
- Preload
- Preload
Char - RGB565
- Reflect
Desc - RstInit
- RstPlayer
- Rules1
- ScData
Rst - ScDataVS
- Shield
Desc - Snapshot
Info - Snapshot
List - Spawn
Item - Stage
- Stage
File - Stage
OnGO - Subaction
Header - TOBJ
- Text
- Text
Alloc Info - Structs
- Translation
- VSMinor
Data - Vec2
- Structs
- Vec3
- Vec4
- WOBJ
- _HSD_
DObj Desc - _HSD_
FObj - _HSD_
Image Desc - _HSD_
Light Attn - _HSD_
Light Point - _HSD_
Light Point Desc - _HSD_
Light Spot - _HSD_
Light Spot Desc - _HSD_
Obj - _HSD_
PEDesc - _HSD_
RObj Desc - _HSD_
SList - _HSD_
Spline - _HSD_
TExp TevDesc - _HSD_
TObj - _HSD_
TObj Tev - _HSD_
TexLOD Desc - _HSD_
Tlut - _HSD_
WObj Desc - __
Bindgen Bitfield Unit - __
va_ list_ tag - ftChk
Device - ftCommon
Data - ftData
- ftDynamics
- ftHit
- itCommon
Attr - itData
- Structs
- itHit
- map_
gobj Data - map_
gobj Data__ bindgen_ ty_ 1 - map_
gobj Desc - Structs
- ptclGen
Constants§
- ALL_
ANIM - ASC_
1000 - ASC_
80000 - ASC_
400000 - ASC_
4000000 - ASC_
8000000 - ASC_
NOANIM - ASC_
PRESERVE_ EYE - ASC_
PRESERVE_ FASTFALL - ASC_
PRESERVE_ GFX - ASC_
PRESERVE_ VISIBILITY - ASC_
SKIP_ SCRIPT - ASID_
ACTIONABLE - ASID_
ACTIONABLEAIR - ASID_
ACTIONABLEGROUND - ASID_
APPEALL - ASID_
APPEALR - ASID_
ATTAC K11 - ASID_
ATTAC K12 - ASID_
ATTAC K13 - ASID_
ATTAC K100END - ASID_
ATTAC K100LOOP - ASID_
ATTAC K100START - ASID_
ATTACKAIRB - ASID_
ATTACKAIRF - ASID_
ATTACKAIRHI - ASID_
ATTACKAIRLW - ASID_
ATTACKAIRN - ASID_
ATTACKDASH - ASID_
ATTACKH I3 - ASID_
ATTACKH I4 - ASID_
ATTACKL W3 - ASID_
ATTACKL W4 - ASID_
ATTACK S3HI - ASID_
ATTACK S3HIS - ASID_
ATTACK S3LW - ASID_
ATTACK S3LWS - ASID_
ATTACK S3S - ASID_
ATTACK S4HI - ASID_
ATTACK S4HIS - ASID_
ATTACK S4LW - ASID_
ATTACK S4LWS - ASID_
ATTACK S4S - ASID_
BARRELCANNONWAIT - ASID_
BARRELWAIT - ASID_
BATSWIN G1 - ASID_
BATSWIN G3 - ASID_
BATSWIN G4 - ASID_
BATSWINGDASH - ASID_
BURY - ASID_
BURYJUMP - ASID_
BURYWAIT - ASID_
CAPTURECAPTAIN - ASID_
CAPTURECRAZYHAND - ASID_
CAPTURECUT - ASID_
CAPTUREDAMAGECRAZYHAND - ASID_
CAPTUREDAMAGEHI - ASID_
CAPTUREDAMAGEKOOPA - ASID_
CAPTUREDAMAGEKOOPAAIR - ASID_
CAPTUREDAMAGELW - ASID_
CAPTUREDAMAGEMASTERHAND - ASID_
CAPTUREFOOT - ASID_
CAPTUREJUMP - ASID_
CAPTUREKIRBY - ASID_
CAPTUREKIRBYYOSHI - ASID_
CAPTUREKOOPA - ASID_
CAPTUREKOOPAAIR - ASID_
CAPTURELEADEAD - ASID_
CAPTURELIKELIKE - ASID_
CAPTUREMASTERHAND - ASID_
CAPTUREMEWTWO - ASID_
CAPTUREMEWTWOAIR - ASID_
CAPTURENECK - ASID_
CAPTUREPULLEDHI - ASID_
CAPTUREPULLEDLW - ASID_
CAPTUREWAITCRAZYHAND - ASID_
CAPTUREWAITHI - ASID_
CAPTUREWAITKIRBY - ASID_
CAPTUREWAITKOOPA - ASID_
CAPTUREWAITKOOPAAIR - ASID_
CAPTUREWAITLW - ASID_
CAPTUREWAITMASTERHAND - ASID_
CAPTUREYOSHI - ASID_
CATCH - ASID_
CATCHATTACK - ASID_
CATCHCUT - ASID_
CATCHDASH - ASID_
CATCHDASHPULL - ASID_
CATCHPULL - ASID_
CATCHWAIT - ASID_
CLIFFATTACKQUICK - ASID_
CLIFFATTACKSLOW - ASID_
CLIFFCATCH - ASID_
CLIFFCLIMBQUICK - ASID_
CLIFFCLIMBSLOW - ASID_
CLIFFESCAPEQUICK - ASID_
CLIFFESCAPESLOW - ASID_
CLIFFJUMPQUIC K1 - ASID_
CLIFFJUMPQUIC K2 - ASID_
CLIFFJUMPSLO W1 - ASID_
CLIFFJUMPSLO W2 - ASID_
CLIFFWAIT - ASID_
DAMAGEAIR - ASID_
DAMAGEAI R1 - ASID_
DAMAGEAI R2 - ASID_
DAMAGEAI R3 - ASID_
DAMAGEBIND - ASID_
DAMAGEFALL - ASID_
DAMAGEFLYHI - ASID_
DAMAGEFLYLW - ASID_
DAMAGEFLYN - ASID_
DAMAGEFLYROLL - ASID_
DAMAGEFLYTOP - ASID_
DAMAGEH I1 - ASID_
DAMAGEH I2 - ASID_
DAMAGEH I3 - ASID_
DAMAGEICE - ASID_
DAMAGEICEJUMP - ASID_
DAMAGEL W1 - ASID_
DAMAGEL W2 - ASID_
DAMAGEL W3 - ASID_
DAMAGE N1 - ASID_
DAMAGE N2 - ASID_
DAMAGE N3 - ASID_
DAMAGESCREW - ASID_
DAMAGESCREWAIR - ASID_
DAMAGESONG - ASID_
DAMAGESONGRV - ASID_
DAMAGESONGWAIT - ASID_
DASH - ASID_
DEADDOWN - ASID_
DEADLEFT - ASID_
DEADRIGHT - ASID_
DEADUP - ASID_
DEADUPFALL - ASID_
DEADUPFALLHITCAMERA - ASID_
DEADUPFALLHITCAMERAFLAT - ASID_
DEADUPFALLHITCAMERAICE - ASID_
DEADUPFALLICE - ASID_
DEADUPSTAR - ASID_
DEADUPSTARICE - ASID_
DOWNATTACKD - ASID_
DOWNATTACKU - ASID_
DOWNBACKD - ASID_
DOWNBACKU - ASID_
DOWNBOUNDD - ASID_
DOWNBOUNDU - ASID_
DOWNDAMAGED - ASID_
DOWNDAMAGEU - ASID_
DOWNFOWARDD - ASID_
DOWNFOWARDU - ASID_
DOWNREFLECT - ASID_
DOWNSPOTD - ASID_
DOWNSPOTU - ASID_
DOWNSTANDD - ASID_
DOWNSTANDU - ASID_
DOWNWAITD - ASID_
DOWNWAITU - ASID_
ENTRY - ASID_
ENTRYEND - ASID_
ENTRYSTART - ASID_
ESCAPE - ASID_
ESCAPEAIR - ASID_
ESCAPEB - ASID_
ESCAPEF - ASID_
FALL - ASID_
FALLAERIAL - ASID_
FALLAERIALB - ASID_
FALLAERIALF - ASID_
FALLB - ASID_
FALLF - ASID_
FALLS - ASID_
FALLSPECIAL - ASID_
FALLSPECIALB - ASID_
FALLSPECIALF - ASID_
FIREFLOWERSHOOT - ASID_
FIREFLOWERSHOOTAIR - ASID_
FLYREFLECTCEIL - ASID_
FLYREFLECTWALL - ASID_
FURAFURA - ASID_
GUARD - ASID_
GUARDOFF - ASID_
GUARDON - ASID_
GUARDREFLECT - ASID_
GUARDSETOFF - ASID_
HAMMERFALL - ASID_
HAMMERJUMP - ASID_
HAMMERKNEEBEND - ASID_
HAMMERLANDING - ASID_
HAMMERTURN - ASID_
HAMMERWAIT - ASID_
HAMMERWALK - ASID_
HARISENSWIN G1 - ASID_
HARISENSWIN G3 - ASID_
HARISENSWIN G4 - ASID_
HARISENSWINGDASH - ASID_
HEAVYGET - ASID_
HEAVYTHROWB - ASID_
HEAVYTHROW B4 - ASID_
HEAVYTHROWF - ASID_
HEAVYTHROW F4 - ASID_
HEAVYTHROWHI - ASID_
HEAVYTHROWH I4 - ASID_
HEAVYTHROWLW - ASID_
HEAVYTHROWL W4 - ASID_
ITEMPARASOLDAMAGEFALL - ASID_
ITEMPARASOLFALL - ASID_
ITEMPARASOLFALLSPECIAL - ASID_
ITEMPARASOLOPEN - ASID_
ITEMSCOPEAIREND - ASID_
ITEMSCOPEAIRENDEMPTY - ASID_
ITEMSCOPEAIRFIRE - ASID_
ITEMSCOPEAIRFIREEMPTY - ASID_
ITEMSCOPEAIRRAPID - ASID_
ITEMSCOPEAIRRAPIDEMPTY - ASID_
ITEMSCOPEAIRSTART - ASID_
ITEMSCOPEAIRSTARTEMPTY - ASID_
ITEMSCOPEEND - ASID_
ITEMSCOPEENDEMPTY - ASID_
ITEMSCOPEFIRE - ASID_
ITEMSCOPEFIREEMPTY - ASID_
ITEMSCOPERAPID - ASID_
ITEMSCOPERAPIDEMPTY - ASID_
ITEMSCOPESTART - ASID_
ITEMSCOPESTARTEMPTY - ASID_
ITEMSCREW - ASID_
ITEMSCREWAIR - ASID_
JUMPAERIALB - ASID_
JUMPAERIALF - ASID_
JUMPB - ASID_
JUMPF - ASID_
JUMPS - ASID_
KINOKOGIANTEND - ASID_
KINOKOGIANTENDAIR - ASID_
KINOKOGIANTSTART - ASID_
KINOKOGIANTSTARTAIR - ASID_
KINOKOSMALLEND - ASID_
KINOKOSMALLENDAIR - ASID_
KINOKOSMALLSTART - ASID_
KINOKOSMALLSTARTAIR - ASID_
KIRBYYOSHIEGG - ASID_
KNEEBEND - ASID_
LANDING - ASID_
LANDINGAIRB - ASID_
LANDINGAIRF - ASID_
LANDINGAIRHI - ASID_
LANDINGAIRLW - ASID_
LANDINGAIRN - ASID_
LANDINGFALLSPECIAL - ASID_
LGUNSHOOT - ASID_
LGUNSHOOTAIR - ASID_
LGUNSHOOTAIREMPTY - ASID_
LGUNSHOOTEMPTY - ASID_
LIFTTURN - ASID_
LIFTWAIT - ASID_
LIFTWAL K1 - ASID_
LIFTWAL K2 - ASID_
LIGHTGET - ASID_
LIGHTTHROWAIRB - ASID_
LIGHTTHROWAIR B4 - ASID_
LIGHTTHROWAIRF - ASID_
LIGHTTHROWAIR F4 - ASID_
LIGHTTHROWAIRHI - ASID_
LIGHTTHROWAIRH I4 - ASID_
LIGHTTHROWAIRLW - ASID_
LIGHTTHROWAIRL W4 - ASID_
LIGHTTHROWB - ASID_
LIGHTTHROW B4 - ASID_
LIGHTTHROWDASH - ASID_
LIGHTTHROWDROP - ASID_
LIGHTTHROWF - ASID_
LIGHTTHROW F4 - ASID_
LIGHTTHROWHI - ASID_
LIGHTTHROWH I4 - ASID_
LIGHTTHROWLW - ASID_
LIGHTTHROWL W4 - ASID_
LIPSTICKSWIN G1 - ASID_
LIPSTICKSWIN G3 - ASID_
LIPSTICKSWIN G4 - ASID_
LIPSTICKSWINGDASH - ASID_
MISSFOOT - ASID_
OTTOTTO - ASID_
OTTOTTOWAIT - ASID_
PARASOLSWIN G1 - ASID_
PARASOLSWIN G3 - ASID_
PARASOLSWIN G4 - ASID_
PARASOLSWINGDASH - ASID_
PASS - ASID_
PASSIVE - ASID_
PASSIVECEIL - ASID_
PASSIVESTANDB - ASID_
PASSIVESTANDF - ASID_
PASSIVEWALL - ASID_
PASSIVEWALLJUMP - ASID_
REBIRTH - ASID_
REBIRTHWAIT - ASID_
REBOUND - ASID_
REBOUNDSTOP - ASID_
RUN - ASID_
RUNBRAKE - ASID_
RUNDIRECT - ASID_
SHIELDBREAKDOWND - ASID_
SHIELDBREAKDOWNU - ASID_
SHIELDBREAKFALL - ASID_
SHIELDBREAKFLY - ASID_
SHIELDBREAKSTANDD - ASID_
SHIELDBREAKSTANDU - ASID_
SHOULDEREDTURN - ASID_
SHOULDEREDWAIT - ASID_
SHOULDEREDWALKFAST - ASID_
SHOULDEREDWALKMIDDLE - ASID_
SHOULDEREDWALKSLOW - ASID_
SLEEP - ASID_
SQUAT - ASID_
SQUATRV - ASID_
SQUATWAIT - ASID_
STARRODSWIN G1 - ASID_
STARRODSWIN G3 - ASID_
STARRODSWIN G4 - ASID_
STARRODSWINGDASH - ASID_
STOPCEIL - ASID_
STOPWALL - ASID_
SWORDSWIN G1 - ASID_
SWORDSWIN G3 - ASID_
SWORDSWIN G4 - ASID_
SWORDSWINGDASH - ASID_
THROWB - ASID_
THROWF - ASID_
THROWHI - ASID_
THROWLW - ASID_
THROWNB - ASID_
THROWNCOPYSTAR - ASID_
THROWNCRAZYHAND - ASID_
THROWNF - ASID_
THROWNFB - ASID_
THROWNFF - ASID_
THROWNFHI - ASID_
THROWNFLW - ASID_
THROWNHI - ASID_
THROWNKIRBY - ASID_
THROWNKIRBYSTAR - ASID_
THROWNKOOPAAIRB - ASID_
THROWNKOOPAAIRF - ASID_
THROWNKOOPAB - ASID_
THROWNKOOPAF - ASID_
THROWNLW - ASID_
THROWNLWWOMEN - ASID_
THROWNMASTERHAND - ASID_
THROWNMEWTWO - ASID_
THROWNMEWTWOAIR - ASID_
TURN - ASID_
TURNRUN - ASID_
WAIT - ASID_
WALKFAST - ASID_
WALKMIDDLE - ASID_
WALKSLOW - ASID_
WARPSTARFALL - ASID_
WARPSTARJUMP - ASID_
YOSHIEGG - CARD_
COMMENT_ SIZE - CARD_
FILENAME_ MAX - CARD_
ICON_ MAX - CARD_
MAX_ FILE - CARD_
READ_ SIZE - CARD_
RESULT_ BROKEN - CARD_
RESULT_ BUSY - CARD_
RESULT_ CANCELED - CARD_
RESULT_ ENCODING - CARD_
RESULT_ EXIST - CARD_
RESULT_ FATAL_ ERROR - CARD_
RESULT_ INSSPACE - CARD_
RESULT_ IOERROR - CARD_
RESULT_ LIMIT - CARD_
RESULT_ NAMETOOLONG - CARD_
RESULT_ NOCARD - CARD_
RESULT_ NOENT - CARD_
RESULT_ NOFILE - CARD_
RESULT_ NOPERM - CARD_
RESULT_ READY - CARD_
RESULT_ UNLOCKED - CARD_
RESULT_ WRONGDEVICE - CARD_
WORKAREA_ SIZE - CHANNEL_
FIELD - COBJDESC_
MATCHHUD - COLL_
TEST - CSSCursor
State_ SLCHRCUR_ HIDDEN - CSSCursor
State_ SLCHRCUR_ HOLD - CSSCursor
State_ SLCHRCUR_ OPEN - CSSCursor
State_ SLCHRCUR_ POINT - DB_FLAG
- DOBJ_
HIDDEN - Door
State_ DOOR_ CLOSED - Door
State_ DOOR_ CPU - Door
State_ DOOR_ HMN - Door
State_ DOOR_ UNK - ECB_
CEIL - ECB_
GROUND - ECB_
WALLLEFT - ECB_
WALLRIGHT - EVMENU_
ASSETS - FtCommon
Bone_ BustN - FtCommon
Bone_ Extra - FtCommon
Bone_ HeadN - FtCommon
Bone_ HipN - FtCommon
Bone_ L1st Na - FtCommon
Bone_ L1st Nb - FtCommon
Bone_ L2nd Na - FtCommon
Bone_ L2nd Nb - FtCommon
Bone_ L3rd Na - FtCommon
Bone_ L3rd Nb - FtCommon
Bone_ L4th Na - FtCommon
Bone_ L4th Nb - FtCommon
Bone_ LArmJ - FtCommon
Bone_ LFootJ - FtCommon
Bone_ LFootJA - FtCommon
Bone_ LHandN - FtCommon
Bone_ LHaveN - FtCommon
Bone_ LKneeJ - FtCommon
Bone_ LLegJ - FtCommon
Bone_ LLegJA - FtCommon
Bone_ LShoulderJ - FtCommon
Bone_ LShoulderJA - FtCommon
Bone_ LShoulderN - FtCommon
Bone_ LThumb Na - FtCommon
Bone_ LThumb Nb - FtCommon
Bone_ NeckN - FtCommon
Bone_ R1st Na - FtCommon
Bone_ R1st Nb - FtCommon
Bone_ R2nd Na - FtCommon
Bone_ R2nd Nb - FtCommon
Bone_ R3rd Na - FtCommon
Bone_ R3rd Nb - FtCommon
Bone_ R4th Na - FtCommon
Bone_ R4th Nb - FtCommon
Bone_ RArmJ - FtCommon
Bone_ RFootJ - FtCommon
Bone_ RFootJA - FtCommon
Bone_ RHandN - FtCommon
Bone_ RHaveN - FtCommon
Bone_ RKneeJ - FtCommon
Bone_ RLegJ - FtCommon
Bone_ RLegJA - FtCommon
Bone_ RShoulderJ - FtCommon
Bone_ RShoulderJA - FtCommon
Bone_ RShoulderN - FtCommon
Bone_ RThumb Na - FtCommon
Bone_ RThumb Nb - FtCommon
Bone_ ThrowN - FtCommon
Bone_ TopN - FtCommon
Bone_ TransN - FtCommon
Bone_ WaistN - FtCommon
Bone_ Waist N2 - FtCommon
Bone_ XRotN - FtCommon
Bone_ YRotN - Ft_
Attack Kind_ ATKKIND_ 0 - Ft_
Attack Kind_ ATKKIND_ BAIR - Ft_
Attack Kind_ ATKKIND_ DAIR - Ft_
Attack Kind_ ATKKIND_ DASH - Ft_
Attack Kind_ ATKKIND_ DSMASH - Ft_
Attack Kind_ ATKKIND_ DTILT - Ft_
Attack Kind_ ATKKIND_ FAIR - Ft_
Attack Kind_ ATKKIND_ FSMASH - Ft_
Attack Kind_ ATKKIND_ FTILT - Ft_
Attack Kind_ ATKKIND_ JAB1 - Ft_
Attack Kind_ ATKKIND_ JAB2 - Ft_
Attack Kind_ ATKKIND_ JAB3 - Ft_
Attack Kind_ ATKKIND_ JAB4 - Ft_
Attack Kind_ ATKKIND_ NAIR - Ft_
Attack Kind_ ATKKIND_ NONE - Ft_
Attack Kind_ ATKKIND_ SPECIALHI - Ft_
Attack Kind_ ATKKIND_ SPECIALLW - Ft_
Attack Kind_ ATKKIND_ SPECIALN - Ft_
Attack Kind_ ATKKIND_ SPECIALS - Ft_
Attack Kind_ ATKKIND_ UAIR - Ft_
Attack Kind_ ATKKIND_ USMASH - Ft_
Attack Kind_ ATKKIND_ UTILT - GOBJLIST
- GrInternal_
GR_ ADVBR - GrInternal_
GR_ ADVKRAID - GrInternal_
GR_ ADVSHRINE - GrInternal_
GR_ ADVTE - GrInternal_
GR_ ADVZR - GrInternal_
GR_ AKANEIA - GrInternal_
GR_ BATTLE - GrInternal_
GR_ BIGBLUE - GrInternal_
GR_ CASTLE - GrInternal_
GR_ CORNERIA - GrInternal_
GR_ DUMMY - GrInternal_
GR_ FD - GrInternal_
GR_ FLATZONE - GrInternal_
GR_ FOURSIDE - GrInternal_
GR_ GARDEN - GrInternal_
GR_ GREATBAY - GrInternal_
GR_ GREENS - GrInternal_
GR_ ICEMT - GrInternal_
GR_ ICETOP - GrInternal_
GR_ IZUMI - GrInternal_
GR_ KONGO - GrInternal_
GR_ KRAID - GrInternal_
GR_ MK1 - GrInternal_
GR_ MK2 - GrInternal_
GR_ MUTECITY - GrInternal_
GR_ OLDKONGO - GrInternal_
GR_ OLDPU - GrInternal_
GR_ OLDSTORY - GrInternal_
GR_ ONETT - GrInternal_
GR_ PSTAD - GrInternal_
GR_ PURA - GrInternal_
GR_ RCRUISE - GrInternal_
GR_ SHRINE - GrInternal_
GR_ STORY - GrInternal_
GR_ TEST - GrInternal_
GR_ VENOM - GrInternal_
GR_ YOSTER - GrInternal_
GR_ ZEBES - HEAP_
KIND_ HEAPKIND_ UNK0 - HEAP_
KIND_ HEAPKIND_ UNK1 - HEAP_
KIND_ HEAPKIND_ UNK2 - HEAP_
KIND_ HEAPKIND_ UNK3 - HEAP_
KIND_ HEAPKIND_ UNK4 - HSD_
A_ M_ ALPHA - HSD_
A_ M_ AMBIENT_ B - HSD_
A_ M_ AMBIENT_ G - HSD_
A_ M_ AMBIENT_ R - HSD_
A_ M_ DIFFUSE_ B - HSD_
A_ M_ DIFFUSE_ G - HSD_
A_ M_ DIFFUSE_ R - HSD_
A_ M_ PE_ DSTALPHA - HSD_
A_ M_ PE_ REF0 - HSD_
A_ M_ PE_ REF1 - HSD_
A_ M_ SPECULAR_ B - HSD_
A_ M_ SPECULAR_ G - HSD_
A_ M_ SPECULAR_ R - HSD_
BUTTON_ A - HSD_
BUTTON_ B - HSD_
BUTTON_ DOWN - HSD_
BUTTON_ DPAD_ DOWN - HSD_
BUTTON_ DPAD_ LEFT - HSD_
BUTTON_ DPAD_ RIGHT - HSD_
BUTTON_ DPAD_ UP - HSD_
BUTTON_ LEFT - HSD_
BUTTON_ RIGHT - HSD_
BUTTON_ START - HSD_
BUTTON_ UP - HSD_
BUTTON_ X - HSD_
BUTTON_ Y - HSD_
TRIGGER_ L - HSD_
TRIGGER_ R - HSD_
TRIGGER_ Z - HSD_
UPDATE - ITEMSTATE_
GRAB - ITEMSTATE_
KEEPHIT - ITEMSTATE_
UPDATEANIM - ITEM_
ARCTICUNO - ITEM_
BARREL - ITEM_
BARRELCANNON - ITEM_
BEAMSWORD - ITEM_
BELLOSSOM - ITEM_
BLASTOISE - ITEM_
BOBOMB - ITEM_
BOX - ITEM_
BUNNYHOOD - ITEM_
CAPSULE - ITEM_
CELEBI - ITEM_
CHANSEY - ITEM_
CHARIZARD - ITEM_
CHICORITA - ITEM_
CLEFAIRY - ITEM_
CLOAKINGDEVICE - ITEM_
CYNDAQUIL - ITEM_
DITTO - ITEM_
DRMARIOPILL - ITEM_
EGG - ITEM_
ELECTRODE - ITEM_
ENTEI - ITEM_
FAN - ITEM_
FIREFLOWER - ITEM_
FLIPPER - ITEM_
FLOWER - ITEM_
FOOD - ITEM_
FREEZIE - ITEM_
GOLDEEN - ITEM_
GOOMBA - ITEM_
GREENSHELL - ITEM_
HAMMER - ITEM_
HAMMERHEAD - ITEM_
HEARTCONTAINER - ITEM_
HOMERUNBAT - ITEM_
HOOH - ITEM_
KIRBYABILITYSTAR - ITEM_
KIRBYCUTTER - ITEM_
KIRBYHAMMER - ITEM_
LIPSSTICK - ITEM_
LIPSSTICKDUST - ITEM_
LUGIA - ITEM_
MARILL - ITEM_
MARIOFIRE - ITEM_
MAXIMTOMATO - ITEM_
METALBOX - ITEM_
MEW - ITEM_
MOLTRES - ITEM_
MOTIONSENSORBOMB - ITEM_
MRSATURN - ITEM_
OCTAROK - ITEM_
OTTOSEA - ITEM_
PARASOL - ITEM_
PARTYBALL - ITEM_
POISONMUSHROOM - ITEM_
POKEBALL - ITEM_
POKERANDOM - ITEM_
PORYGO N2 - ITEM_
RAIKOU - ITEM_
RAYGUN - ITEM_
RAYGUNBEAM - ITEM_
RAYGUNUNK - ITEM_
REDEAD - ITEM_
REDSHELL - ITEM_
SCIZOR - ITEM_
SCREWATTACK - ITEM_
SNORLAX - ITEM_
STARMAN - ITEM_
STARROD - ITEM_
STARRODSTAR - ITEM_
STARYU - ITEM_
STONE - ITEM_
SUICUNE - ITEM_
SUPERMUSHROOM - ITEM_
SUPERSCOPE - ITEM_
SUPERSCOPEBEAM - ITEM_
TARGET - ITEM_
TOGEPI - ITEM_
UNOWN - ITEM_
VENUSAUR - ITEM_
WARPSTAR - ITEM_
WEEZING - ITEM_
WOBBUFFET - ITEM_
YOSHISEGG - ITEM_
ZAPDOS - ITHOLD_
HAND - ITHOLD_
HEAVY - ITHOLD_
NONE - JOBJ_31
- JOBJ_
BILLBOARD - JOBJ_
CLASSICAL_ SCALING - JOBJ_
EFFECTOR - JOBJ_
ENVELOPE_ MODEL - JOBJ_
FLIP_ IK - JOBJ_
GENERALFLAG - JOBJ_
GENERALFLA G2 - JOBJ_
HBILLBOARD - JOBJ_
HIDDEN - JOBJ_
INSTANCE - JOBJ_
JOIN T1 - JOBJ_
JOIN T2 - JOBJ_
LIGHTING - JOBJ_
MTS_ INDEPEND_ SRT - JOBJ_
MTX_ DIRTY - JOBJ_
MTX_ INDEPEND_ PARENT - JOBJ_
NULL - JOBJ_
OPA - JOBJ_
PBILLBOARD - JOBJ_
PTCL - JOBJ_
RBILLBOARD - JOBJ_
ROOT_ OPA - JOBJ_
ROOT_ TEXEDGE - JOBJ_
ROOT_ XLU - JOBJ_
SKELETON - JOBJ_
SKELETON_ ROOT - JOBJ_
SPECULAR - JOBJ_
SPLINE - JOBJ_
TEXEDGE - JOBJ_
TEXGEN - JOBJ_
USER_ DEFINED_ MTX - JOBJ_
USE_ QUATERNION - JOBJ_
VBILLBOARD - JOBJ_
XLU - LINE_
CEIL - LINE_
GROUND - LINE_
WALLLEFT - LINE_
WALLRIGHT - MATCH
- MATCH_
CAM - MATCH_
HUD - MATCH_
HUDPOS_ FOUR - MATCH_
HUDPOS_ FOURCOMPACT - MATCH_
HUDPOS_ NONE - MATCH_
HUDPOS_ ONE - MATCH_
HUDPOS_ SIX - MATCH_
HUDPOS_ THREE - MATCH_
HUDPOS_ TWO - MATCH_
HUDPOS_ UNK - MATCH_
ITEMFREQ_ HIGH - MATCH_
ITEMFREQ_ LOW - MATCH_
ITEMFREQ_ MEDIUM - MATCH_
ITEMFREQ_ OFF - MATCH_
ITEMFREQ_ VERYHIGH - MATCH_
ITEMFREQ_ VERYLOW - MATCH_
MATCHTYPE_ COIN - MATCH_
MATCHTYPE_ STOCK - MATCH_
MATCHTYPE_ TIME - MATCH_
PAUSEHUD_ HIDE - MATCH_
TIMER_ COUNTDOWN - MATCH_
TIMER_ COUNTUP - MATCH_
TIMER_ FROZEN - MATCH_
TIMER_ HIDE - MEMCARD
- MEMCARD_
BANNER_ SIZE - MEMCARD_
ICON_ SIZE - MEX_
GETDATA_ MXDT_ FTEXTNUM - MEX_
GETDATA_ MXDT_ FTICONDATA - MEX_
GETDATA_ MXDT_ FTICONNUM - MEX_
GETDATA_ MXDT_ FTINTNUM - MEX_
GETDATA_ MXDT_ GREXTNUM - MEX_
GETDATA_ MXDT_ GRICONDATA - MEX_
GETDATA_ MXDT_ GRICONNUM - MEX_
GETDATA_ MXDT_ GRINTNUM - MINOR_
KIND_ MNRKIND_ 1PENDMV - MINOR_
KIND_ MNRKIND_ ADVCGRT - MINOR_
KIND_ MNRKIND_ ADVSPLSH - MINOR_
KIND_ MNRKIND_ ALSPLSH - MINOR_
KIND_ MNRKIND_ CAMWARN - MINOR_
KIND_ MNRKIND_ CARD - MINOR_
KIND_ MNRKIND_ CHLG - MINOR_
KIND_ MNRKIND_ CLSCSPLSH - MINOR_
KIND_ MNRKIND_ CSS - MINOR_
KIND_ MNRKIND_ DB - MINOR_
KIND_ MNRKIND_ GMOV - MINOR_
KIND_ MNRKIND_ HOWMV - MINOR_
KIND_ MNRKIND_ MATCH - MINOR_
KIND_ MNRKIND_ MNMA - MINOR_
KIND_ MNRKIND_ NULL - MINOR_
KIND_ MNRKIND_ OMAKE - MINOR_
KIND_ MNRKIND_ OP - MINOR_
KIND_ MNRKIND_ PROG - MINOR_
KIND_ MNRKIND_ RST - MINOR_
KIND_ MNRKIND_ SMSHDWNCSS - MINOR_
KIND_ MNRKIND_ SOON - MINOR_
KIND_ MNRKIND_ SPCLMSG - MINOR_
KIND_ MNRKIND_ SSS - MINOR_
KIND_ MNRKIND_ STAFF - MINOR_
KIND_ MNRKIND_ SUDDEATH - MINOR_
KIND_ MNRKIND_ TITLE - MINOR_
KIND_ MNRKIND_ TOBRCK - MINOR_
KIND_ MNRKIND_ TOSETUP - MINOR_
KIND_ MNRKIND_ TOUNK - MINOR_
KIND_ MNRKIND_ TRAIN - MINOR_
KIND_ MNRKIND_ TYCOL - MINOR_
KIND_ MNRKIND_ TYFALL - MINOR_
KIND_ MNRKIND_ TYGAL - MINOR_
KIND_ MNRKIND_ TYLOT - MINOR_
KIND_ MNRKIND_ VI1 - MINOR_
KIND_ MNRKIND_ VI2 - MINOR_
KIND_ MNRKIND_ VI3 - MINOR_
KIND_ MNRKIND_ VI4 - MINOR_
KIND_ MNRKIND_ VI5 - MINOR_
KIND_ MNRKIND_ VI6 - MINOR_
KIND_ MNRKIND_ VI7 - MINOR_
KIND_ MNRKIND_ VI8 - MINOR_
KIND_ MNRKIND_ VI9 - MINOR_
KIND_ MNRKIND_ VI10 - MINOR_
KIND_ MNRKIND_ VI11 - MINOR_
KIND_ MNRKIND_ X6 - MINOR_
KIND_ MNRKIND_ XA - MOBJ_
ANIM - M_
1DEGREE - M_PI
- OS_
CONSOLE_ ARTHUR - OS_
CONSOLE_ DEVELOPMENT - OS_
CONSOLE_ DEVH W1 - OS_
CONSOLE_ DEVH W2 - OS_
CONSOLE_ DEVH W3 - OS_
CONSOLE_ DEVH W4 - OS_
CONSOLE_ EMULATOR - OS_
CONSOLE_ MINNOW - OS_
CONSOLE_ PC_ EMULATOR - OS_
CONSOLE_ RETAI L1 - OS_
CONSOLE_ RETAI L2 - OS_
CONSOLE_ RETAI L3 - OS_
CONSOLE_ RETAI L4 - PADGET_
ENGINE - PADGET_
MASTER - PAD_
BUTTON_ A - PAD_
BUTTON_ B - PAD_
BUTTON_ DOWN - PAD_
BUTTON_ DPAD_ DOWN - PAD_
BUTTON_ DPAD_ LEFT - PAD_
BUTTON_ DPAD_ RIGHT - PAD_
BUTTON_ DPAD_ UP - PAD_
BUTTON_ LEFT - PAD_
BUTTON_ RIGHT - PAD_
BUTTON_ START - PAD_
BUTTON_ UP - PAD_
BUTTON_ X - PAD_
BUTTON_ Y - PAD_
TRIGGER_ L - PAD_
TRIGGER_ R - PAD_
TRIGGER_ Z - PLCO_
FTCOMMON - PLCO_
SHIELDCOLORS - PTCL_
LINKMAX - R13
- RENDER_
ALPHA_ BITS - RENDER_
ALPHA_ BOTH - RENDER_
ALPHA_ COMPAT - RENDER_
ALPHA_ MAT - RENDER_
ALPHA_ SHIFT - RENDER_
ALPHA_ VTX - RENDER_
CONSTANT - RENDER_
DIFFUSE - RENDER_
DIFFUSE_ BITS - RENDER_
DIFFUSE_ BOTH - RENDER_
DIFFUSE_ MAT - RENDER_
DIFFUSE_ MAT0 - RENDER_
DIFFUSE_ SHIFT - RENDER_
DIFFUSE_ VTX - RENDER_
NO_ ZUPDATE - RENDER_
SHADOW - RENDER_
SPECULAR - RENDER_
TEX0 - RENDER_
TEX1 - RENDER_
TEX2 - RENDER_
TEX3 - RENDER_
TEX4 - RENDER_
TEX5 - RENDER_
TEX6 - RENDER_
TEX7 - RENDER_
TEXTURES - RENDER_
TOON - RENDER_
VERTEX - RENDER_
XLU - RENDER_
ZMODE_ ALWAYS - STAGE
- STAGE_
CONST - TOBJ_
ANIM - __
GNUC_ VA_ LIST - false_
- map_
isBG - map_
isUnk - true_
Statics§
- FtAfter
Image ⚠Key - ftchkdevice_
dmgnum ⚠ - ftchkdevice_
grabnum ⚠ - ftchkdevice_
windnum ⚠ - obj_
kind ⚠ - os_info⚠
- stc_
Card ⚠Xferred Bytes - stc_
HSD_ ⚠VI - stc_
colldata ⚠ - stc_
collgroup ⚠ - stc_
collline ⚠ - stc_
colltest ⚠ - stc_
collvert ⚠ - stc_
css_ ⚠49a7 - stc_
css_ ⚠49a8 - stc_
css_ ⚠49a9 - stc_
css_ ⚠49ac - stc_
css_ ⚠49b0 - stc_
css_ ⚠49b8 - stc_
css_ ⚠49bc - stc_
css_ ⚠49c0 - stc_
css_ ⚠49c4 - stc_
css_ ⚠49f0 - stc_
css_ ⚠archive - stc_
css_ ⚠bgtimer - stc_
css_ ⚠camgobj - stc_
css_ ⚠cobjdesc - stc_
css_ ⚠cpuport - stc_
css_ ⚠cursors - stc_
css_ ⚠data - stc_
css_ ⚠datatable - stc_
css_ ⚠delay - stc_
css_ ⚠exitkind - stc_
css_ ⚠hasreleasedb - stc_
css_ ⚠hmnport - stc_
css_ ⚠maxply - stc_
css_ ⚠menuarchive - stc_
css_ ⚠menugobj - stc_
css_ ⚠menumodel - stc_
css_ ⚠minorscene - stc_
css_ ⚠pad - stc_
css_ ⚠pucks - stc_
css_ ⚠regtagnum - stc_
css_ ⚠singeplyport - stc_
css_ ⚠unkarr - stc_
dblevel ⚠ - stc_
firstcollgroup ⚠ - stc_
ftcommon ⚠ - stc_
gobj_ ⚠list - stc_
match ⚠ - stc_
match_ ⚠offscreen - stc_
matchcam ⚠ - stc_
matchhud ⚠ - stc_
memcard_ ⚠block_ curr - stc_
memcard_ ⚠block_ last - stc_
memcard_ ⚠info - stc_
memcard_ ⚠unk - stc_
memcard_ ⚠work - stc_
memcard_ ⚠write_ status - stc_
ptcl ⚠ - stc_
ptclgen ⚠ - stc_
ptclgencurr ⚠ - stc_
ptclgennum ⚠ - stc_
ptclnum ⚠ - stc_
shieldcolors ⚠ - stc_
stage ⚠
Functions§
- AOBJ_
ReqAnim ⚠ - AOBJ_
SetRate ⚠ - AOBJ_
Stop ⚠Anim - Action
State ⚠Change - Functions
- Animation_
GetAddress ⚠ - Animation_
GetLength ⚠ - Audio_
Queue ⚠File Load - Audio_
Reset ⚠Cache - Audio_
Sync ⚠Load All - Audio_
Update ⚠Cache - BGM_
GetMenuBGM ⚠ - BGM_
Play ⚠ - Barrel_
Enter ⚠Break - CARD
Check ⚠Async - CARD
Close ⚠ - CARD
Create ⚠Async - CARD
Delete ⚠Async - CARD
Free ⚠Blocks - CARD
GetStatus ⚠ - CARD
Mount ⚠Async - CARD
Open ⚠ - CARD
Probe ⚠Ex - CARD
Read ⚠ - CARD
SetStatus ⚠Async - CARD
Unmount ⚠ - COBJ_
GetMatch ⚠Camera - COBJ_
Load ⚠Desc - COBJ_
Load ⚠Desc SetScissor - CObj
Think_ ⚠Common - CSS_
Camera ⚠Rotate Think - CSS_
Costume ⚠Change - CSS_
Cursor ⚠Think - CSS_
Decide ⚠Next - CSS_
GetCostume ⚠Num - CSS_
GetHandicap ⚠Value - CSS_
GetNametag ⚠Rumble - CSS_
Init ⚠Major Data - CSS_
Init ⚠Minor Data - CSS_
Init ⚠Player Data - CSS_
Menu ⚠Model Think - CSS_
Play ⚠Fighter Name - CSS_
Puck ⚠Think - CSS_
ResetKO ⚠Stars - CSS_
Return ⚠Puck - CSS_
SetMode ⚠Texture - CSS_
SetRandom ⚠Fighter - CSS_
Start ⚠Think - CSS_
TagThink ⚠ - CSS_
UpdateCSP ⚠ - CSS_
UpdateCSP ⚠Texture - CSS_
UpdateKO ⚠Stars - CSS_
Update ⚠Rules Text - Camera
Box_ ⚠Alloc - Functions
- Camera
Box_ ⚠Destroy - Coll_
ECBCurr ⚠ToPrev - Functions
- Coll_
InitECB ⚠ - DCFlush
Range ⚠ - DOBJ_
Clear ⚠Flags - DOBJ_
SetFlags ⚠ - DevCam_
Adjust ⚠Pan - DevCam_
Adjust ⚠Rotate - DevCam_
Adjust ⚠Zoom - Develop
Mode_ ⚠Reset CursorXY - Develop
Text_ ⚠Activate - Develop
Text_ ⚠AddString - Develop
Text_ ⚠Create Data Table - Functions
- Develop
Text_ ⚠Erase AllText - Develop
Text_ ⚠HideBG - Develop
Text_ ⚠Hide Text - Develop
Text_ ⚠StoreBG Color - Develop
Text_ ⚠Store Text Scale - Develop_
Draw ⚠Sphere - Develop_
Update ⚠Match Hotkeys - Dynamics_
Decay ⚠Wind - ECB_
Coll ⚠Air - ECB_
Coll ⚠Ground_ Pass Ledge - Effect_
Destroy ⚠All - Effect_
Pause ⚠All - Effect_
Resume ⚠All - Effect_
Spawn ⚠Async - Effect_
Spawn ⚠FtEffect Lookup - Effect_
Spawn ⚠ItEffect - Effect_
Spawn ⚠ItEffect Lookup - Effect_
Spawn ⚠Sync - Functions
- Fighter_
Advance ⚠Script - Fighter_
Apply ⚠Intang - Fighter_
Apply ⚠Overlay - Fighter_
Bone ⚠Lookup - Fighter_
CPUInitialize ⚠ - Fighter_
Check ⚠Unlocked - Fighter_
Coll ⚠Air_ Grab Ledge - Fighter_
Coll ⚠Air_ Grab Ledge Walljump - Fighter_
Coll ⚠Air_ Ignore Ledge - Fighter_
Coll ⚠Air_ Ignore Ledge_ NoCB - Fighter_
Coll ⚠Ground_ Pass Ledge - Fighter_
Coll ⚠Ground_ Stop Ledge - Fighter_
Color ⚠Remove - Fighter_
Create ⚠Reflect - Fighter_
Create ⚠ShieldGFX - Fighter_
Disable ⚠Blend - Fighter_
Enable ⚠Coll Update - Fighter_
EnableECB ⚠Bottom Update - Fighter_
Enable ⚠Reflect Update - Fighter_
Enter ⚠Cliff Wait - Fighter_
Enter ⚠Damage Fall - Fighter_
Enter ⚠Damage State - Fighter_
Enter ⚠Fall - Fighter_
Enter ⚠Landing - Fighter_
Enter ⚠Light Throw - Fighter_
Enter ⚠Misc Pass State - Fighter_
Enter ⚠Rebirth - Fighter_
Enter ⚠Rebirth Wait - Fighter_
Enter ⚠Sleep - Fighter_
Enter ⚠Special Fall - Fighter_
Enter ⚠Special Landing - Fighter_
Enter ⚠Wait - Fighter_
GFXRemove ⚠All - Fighter_
GetBase ⚠Scale - Fighter_
GetBone ⚠Rotation - Fighter_
GetCPU ⚠Kind - Fighter_
GetCPU ⚠Level - Fighter_
GetController ⚠Port - Fighter_
GetCostumeID ⚠ - Fighter_
GetExternalID ⚠ - Fighter_
GetG ⚠Obj - Fighter_
GetKnockback ⚠Angle - Fighter_
GetName ⚠ - Fighter_
GetPlayerblock ⚠ - Fighter_
GetShield ⚠Color Index - Fighter_
GetSlot ⚠Type - Fighter_
GetStale ⚠Move Table - Fighter_
GetStocks ⚠ - Fighter_
GetSubaction ⚠Header - Fighter_
GetSubcharG ⚠Obj - Fighter_
Give ⚠Damage - Fighter_
Give ⚠Heal - Fighter_
IASA ⚠Check_ Cliff Catch - Fighter_
IASA ⚠Check_ Jump Aerial - Fighter_
IASA ⚠Check_ JumpF - Fighter_
IASA ⚠Check_ Pass Conditions - Fighter_
IASA ⚠Check_ Turn - Fighter_
Index ⚠FtPartsD Objs - Fighter_
Init ⚠Dynamics - Fighter_
Init ⚠FtParts Model - Fighter_
InitP ⚠Obj - Fighter_
InitP ⚠Obj2 - Fighter_
Kill ⚠AllVelocity - Fighter_
Lose ⚠Ground Jump - Fighter_
Move ⚠ToCliff - Fighter_
Phys ⚠Air_ Apply Gravity - Fighter_
Phys ⚠Air_ Limit Velocity - Fighter_
Phys ⚠Ground_ Apply Friction - Fighter_
Phys_ ⚠UseAnim Pos - Fighter_
Phys_ ⚠UseAnim PosAnd Stick - Fighter_
Play ⚠VoiceSFX - Fighter_
Proc ⚠Dynamics - Fighter_
Rotate ⚠Bone_ Pitch - Fighter_
Rotate ⚠Bone_ Roll - Fighter_
Rotate ⚠Bone_ Yaw - Fighter_
RunOn ⚠HitCallbacks - Fighter_
SetAirborne ⚠ - Fighter_
SetAll ⚠Hurtboxes NotUpdated - Fighter_
SetFall ⚠Num - Fighter_
SetGrounded ⚠ - Fighter_
SetGrounded2 ⚠ - Fighter_
SetHUD ⚠Damage - Fighter_
SetPosition ⚠ - Fighter_
SetScale ⚠ - Fighter_
SetSlot ⚠Type - Fighter_
SetStocks ⚠ - Fighter_
Update ⚠Bone Pos - Fighter_
Update ⚠Camera Box - Fighter_
Update ⚠Dynamics - Fighter_
Update ⚠Hurtboxes - Fighter_
UpdateIK ⚠ - Fighter_
Update ⚠Onscreen Bool - Fighter_
Update ⚠Overlay - Fighter_
Update ⚠Rebirth Platform Pos - Fighter_
Update ⚠ShieldGFX - Fighter_
ZeroCPU ⚠Inputs - File_
GetSymbol ⚠ - File_
Load ⚠ - File_
Load ⚠Init Return Symbol - Fog_
Load ⚠Desc - Frame
Timer ⚠Check - GOBJ_
Init ⚠Camera - GObj_
AddGX ⚠Link - GObj_
AddObject ⚠ - GObj_
AddProc ⚠ - GObj_
AddUser ⚠Data - GObj_
CopyGX ⚠Pri - GObj_
Create ⚠ - GObj_
Destroy ⚠ - GObj_
DestroyGX ⚠Link - GObj_
Free ⚠Object - GObj_
GXReorder ⚠ - GObj_
Remove ⚠Proc - GXGet
TexBuffer ⚠Size - GXInvalidate
TexAll ⚠ - GXLink_
Common ⚠ - GXLink_
Fog ⚠ - GXLink_
Item ⚠ - GXLink_
LObj ⚠ - GXLink_
Stage ⚠ - GXPix
Mode ⚠Sync - GXSet
Draw ⚠Done - GXTex
Mode ⚠Sync - GXWait
Draw ⚠Done - GX_
Alloc ⚠Image Data - GrColl_
Check ⚠IfLine Enabled - GrColl_
Crawl ⚠Ground - GrColl_
GetLedge ⚠Left - GrColl_
GetLedge ⚠Left2 - GrColl_
GetLedge ⚠Right - GrColl_
GetLedge ⚠Right2 - GrColl_
GetLine ⚠Info - GrColl_
GetLine ⚠Slope - GrColl_
GetPos ⚠Difference - GrColl_
Raycast ⚠Ground - HSD_
Free ⚠ - HSD_
GetHeapID ⚠ - HSD Library
- HSD_
Image ⚠Desc Copy FromEFB - HSD_
MemAlloc ⚠ - HSD_
MtxGet ⚠Rotation - HSD_
ObjAlloc ⚠ - HSD_
ObjFree ⚠ - HSD_
Randf ⚠ - HSD_
Randi ⚠ - Functions
- HSD_
SetHeapID ⚠ - Item
Frame ⚠Timer - Item
State ⚠Change - Item_
Catch ⚠ - Item_
Check ⚠IfEnabled - Item_
Check ⚠IfTouching Wall - Item_
Coll ⚠Air - Item_
Coll ⚠Ground_ Pass Ledge - Item_
Coll ⚠Ground_ Stop Ledge - Item_
Copy ⚠Develop State - Item_
Count ⚠Active Items - Item_
Create ⚠Item - Item_
Create ⚠Item1 - Item_
Create ⚠Item2 - Item_
Create ⚠Item3 - Item_
DecLife ⚠Timer - Item_
Destroy ⚠ - Item_
Disable ⚠Spin - Item_
Enable ⚠Spin - Item_
GetBoneJOBJ ⚠ - Item_
Hold ⚠ - Functions
- Item_
Init ⚠Grab - Item_
Place ⚠OnGround Below - Item_
Reset ⚠AllHit Players - Item_
SetLife ⚠Timer - Item_
Update ⚠Spin - Items_
DecLife ⚠ - Items_
Store ⚠Item Data ToChar Item Table - Items_
Store ⚠Item Data ToChar Item Table2 - Items_
Store ⚠Timeout - JOBJ_
AddAnim ⚠All - JOBJ_
AddChild ⚠ - JOBJ_
Anim ⚠ - JOBJ_
Anim ⚠All - JOBJ_
Bill ⚠Board - JOBJ_
CheckA ⚠ObjEnd - JOBJ_
Clear ⚠Flags - JOBJ_
Clear ⚠Flags All - JOBJ_
GetChild ⚠ - JOBJ_
GetCurrent ⚠MatAnim Frame - JOBJ_
GetD ⚠Obj - JOBJ_
GetJoint ⚠Anim Frame Total - JOBJ_
GetJoint ⚠Anim Next Frame - JOBJ_
GetWorld ⚠Position - Functions
- JOBJ_
Load ⚠Joint - JOBJ_
Remove ⚠ - JOBJ_
Remove ⚠All - JOBJ_
Remove ⚠Anim All - JOBJ_
ReqAnim ⚠ - JOBJ_
ReqAnim ⚠All - JOBJ_
ReqAnim ⚠AllBy Flags - JOBJ_
ReqAnim ⚠ByFlags - JOBJ_
RunAOBJ ⚠Callback - JOBJ_
SetAllMOBJ ⚠Flags - JOBJ_
SetFlags ⚠ - JOBJ_
SetFlags ⚠All - JOBJ_
SetMtx ⚠Dirty Sub - KOCount_
Init ⚠ - KOCount_
Update ⚠ - Kirby
State ⚠Change - LObj_
Load ⚠Desc - MEX_
GetCopy ⚠Item ExtID - MEX_
GetData ⚠ - MEX_
GetFt ⚠ItemID - MEX_
GetGr ⚠ItemID - MEX_
GetItem ⚠ExtID - MEX_
GetKirby ⚠CpData - MEX_
GetPlaylist ⚠ - MEX_
GetStage ⚠Item ExtID - MEX_
Index ⚠Fighter Item - MEX_
Load ⚠RelArchive - Functions
- MOBJ_
SetAlpha ⚠ - MTXLook
At ⚠ - MTXQuat⚠
- MTXRot
Rad ⚠ - Main
Menu_ ⚠CamRotate Think - Functions
- MatTo
Quat ⚠ - Match_
Adjust ⚠Sound OnPause - Match_
Check ⚠IfStock - Match_
Check ⚠IfTeams - Match_
Correct ⚠Camera - Match_
CreateHUD ⚠ - Match_
EndImmediate ⚠ - Match_
EndVS ⚠ - Match_
Fade ⚠Screen - Match_
Freeze ⚠Game - Match_
GetC ⚠Obj - Match_
GetPlayerHUD ⚠Pos - Match_
HideHUD ⚠ - Match_
Hide ⚠Timer - Match_
Init ⚠Minor Data - Match_
SetDevelop ⚠Camera - Match_
SetEnd ⚠Graphic - Match_
SetFixed ⚠Camera - Match_
SetFree ⚠Camera - Match_
SetNametags ⚠ - Match_
SetNormal ⚠Camera - Match_
SetPost ⚠MatchSFX - Match_
SetZoom ⚠Camera - Match_
ShowHUD ⚠ - Match_
Show ⚠Timer - Match_
Store ⚠GoCallback - Match_
Unfreeze ⚠Game - Memcard_
Check ⚠Status - Memcard_
Create ⚠Snapshot - Memcard_
Delete ⚠Snapshot - Memcard_
Deobfuscate ⚠ - Memcard_
GetRules1 ⚠ - Memcard_
Init ⚠Snapshot List - Memcard_
Init ⚠Work Area - Memcard Library
- Memcard_
Load ⚠Assets - Memcard_
Load ⚠Snapshot - Memcard_
Removed ⚠Callback - Memcard_
Update ⚠Snapshot List - Music_
Play ⚠ - Nametag_
GetText ⚠ - OSCheck
Heap ⚠ - OSGet
Console ⚠Type - OSGet
Tick ⚠ - OS Library
- OSGet
Time ⚠ - OSReport⚠
- OSTicks
ToCalendar ⚠Time - PRIM_
CLOSE ⚠ - PRIM_
NEW ⚠ - Pad_
GetRapid ⚠Held - Particle_
Destroy ⚠All - Pause_
Check ⚠Status - Preload_
GetTable ⚠ - Preload_
Update ⚠ - Functions
- SFX_
Play ⚠ - SFX_
Play ⚠Common - SFX_
Play ⚠Crowd - SFX_
Play ⚠Raw - SFX_
Play ⚠StageSFX - SFX_
Stop ⚠AllFighterSFX - SFX_
Stop ⚠Crowd - SSS_
Init ⚠Minor Data - Scene_
Enter ⚠Major - Screen
Flash_ ⚠Create - Screen
Rumble_ ⚠Execute - SpawnMEX
Effect ⚠ - Stage_
AddFt ⚠ChkDevice - Stage_
Blastzone ⚠Initialization - Stage_
Camera ⚠Limit Initialization - Stage_
Check ⚠ForNearby Fighters - Stage_
Create ⚠MapG Obj - Stage_
Create ⚠MapItem - Stage_
Destroy ⚠MapG Obj - Stage_
Disable ⚠Line Group - Stage_
Enable ⚠Line Group - Stage_
External ⚠ToInternal - Stage_
GetBlastzone ⚠Bottom - Stage_
GetBlastzone ⚠Left - Stage_
GetBlastzone ⚠Right - Stage_
GetBlastzone ⚠Top - Stage_
GetCamera ⚠Bottom - Stage_
GetCamera ⚠Left - Stage_
GetCamera ⚠Right - Stage_
GetCamera ⚠Top - Stage_
GetChk ⚠Device Pos - Stage_
GetExternalID ⚠ - Stage_
GetGeneral ⚠Point - Stage_
GetLines ⚠Direction - Stage_
GetLines ⚠Group - Stage_
GetMapG ⚠Obj - Stage_
GetMapG ⚠ObjJ Obj - Stage_
GetScale ⚠ - Stage_
GetStage ⚠File - Stage_
GetStage ⚠Files - Functions
- Stage_
GetYakumono ⚠Param - Stage_
Init ⚠Moving Coll - Stage_
MapState ⚠Change - Stage_
SetCeiling ⚠Callback - Stage_
SetChk ⚠Device Pos - Stage_
SetGround ⚠Callback - Stage_
Spawn ⚠Effect Joint Pos - Stage_
Spawn ⚠Effect Joint Pos2 - Stage_
Spawn ⚠Effect Pos - Stage_
Update ⚠Moving Coll - Subaction_
Update ⚠ - TRK_
Flush ⚠Cache - Text_
AddSubtext ⚠ - Text_
Alloc ⚠ - Text_
Convert ⚠ToMenu Text - Text_
Create ⚠Canvas - Functions
- Text_
Create ⚠Text - Text_
Create ⚠Text2 - Text_
Destroy ⚠ - Text_
Destroy ⚠AllAlloc - Text_
Destroy ⚠Alloc - Text_GX⚠
- Text_
Load ⚠SdFile - Text_
SetColor ⚠ - Text_
SetPosition ⚠ - Text_
SetScale ⚠ - Text_
SetSis ⚠Text - Text_
SetText ⚠ - Text_
String ⚠ToMenu Text - VECAdd⚠
- VECCross
Product ⚠ - VECDot
Product ⚠ - VECMult
AndAdd ⚠ - VECNormalize⚠
- VECSubtract⚠
- Wind_
Create ⚠ - Wind_
Fighter ⚠Create - Wind_
Stage ⚠Create - Zako_
Create ⚠ - __
assert ⚠ - _vsprintf⚠
- atan⚠
- Functions
- atan2⚠
- blr⚠
- blr2⚠
- calloc⚠
- cos⚠
- memcmp⚠
- memcpy⚠
- memset⚠
- psDelete
PntJ ⚠Objwith Particle - psKill
Generator ⚠ - psRemove
Particle ⚠AppSRT - sin⚠
- sprintf⚠
- sqrtf⚠
- strcat⚠
- strchr⚠
- strcmp⚠
- strcpy⚠
- strlen⚠
- strncmp⚠
- strncpy⚠
- strtoul⚠
Type Aliases§
- CSSCursor
State - Door
State - FtCommon
Bone - Ft_
Attack Kind - GrInternal
- HEAP_
KIND - MEX_
GETDATA - MINOR_
KIND - Mtx
- MtxPtr
- __
builtin_ va_ list - __
gnuc_ va_ list - f32_
- f64_
- s8
- s16
- s32
- s64
- u8_
- u16_
- u32_
- u64_
- va_list