Module interface
Expand description
Contains Interface and InterfaceType and their essential
implementations used to model behaviors and states of systems.
An Interface specifies the observable behavior of a system. By
generalizing the idea of interfaces and combining with InterfaceType,
we will be able to model all aspects of complex dynamic system.
§Interfaces
In its simplest form, an interface specifies how to the system converts a set of inputs into a set of outputs. We can write this as
f: (I) → OThis conforms to our notion of functions in programming. This describes the observable behavior of a system we are modeling, a unit of computation, if we may.
While it is simplistic to think of f as a function, it is, in fact, far
more general. It can represent an event, a process or even a complete
system. It is the f interface that contractually guarantees that the
system will return an output O given an input I. It captures the notion
of some computation, an f computation or an f system.
In Rust, this this is captured by the call method on
the Interface trait.
fn call(input: I) -> O;Traits§
- Interface
- An
Interfacespecifies the behavior of a system as a map from input to output. - Interface
Type - An
InterfaceType