1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
use crossbeam_channel::{self, Sender, Receiver, select};

use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
use std::time::Duration;
use std::thread::{self, JoinHandle};
use std::collections::{HashMap};

const TIMER_SAMPLING_CHECK: u64 = 50; //ms

pub struct EventQueue<E> {
    receiver: Receiver<E>,
    priority_receiver: Receiver<E>,
    event_sender: EventSender<E>,
}

impl<E> EventQueue<E>
where E: Send + 'static {
    /// Creates a new event queue for generic incoming events.
    pub fn new() -> EventQueue<E>
    {
        let (sender, receiver) = crossbeam_channel::unbounded();
        let (priority_sender, priority_receiver) = crossbeam_channel::unbounded();
        EventQueue {
            receiver,
            priority_receiver,
            event_sender: EventSender::new(sender, priority_sender),
        }
    }

    /// Returns the internal sender reference to this queue.
    /// This reference can be safety cloned and shared to other threads in order to make several senders to the same queue.
    pub fn sender(&mut self) -> &mut EventSender<E> {
        &mut self.event_sender
    }

    /// Blocks the current thread until an event is received by this queue.
    pub fn receive(&mut self) -> E {
        if !self.priority_receiver.is_empty() {
            self.priority_receiver.recv().unwrap()
        }
        else {
            select! {
                recv(self.receiver) -> event => event.unwrap(),
                recv(self.priority_receiver) -> event => event.unwrap(),
            }
        }
    }

    /// Blocks the current thread until an event is received by this queue or timeout is exceeded.
    /// If timeout is reached a None is returned, otherwise the event is returned.
    pub fn receive_event_timeout(&mut self, timeout: Duration) -> Option<E> {
        if !self.priority_receiver.is_empty() {
            Some(self.priority_receiver.recv().unwrap())
        }
        else {
            select! {
                recv(self.receiver) -> event => Some(event.unwrap()),
                recv(self.priority_receiver) -> event => Some(event.unwrap()),
                default(timeout) => None
            }
        }
    }
}


pub struct EventSender<E> {
    sender: Sender<E>,
    priority_sender: Sender<E>,
    timer_registry: HashMap<usize, JoinHandle<()>>,
    timers_running: Arc<AtomicBool>,
    last_timer_id: usize,
}

impl<E> EventSender<E>
where E: Send + 'static {
    fn new(sender: Sender<E>, priority_sender: Sender<E>) -> EventSender<E> {
        EventSender {
            sender,
            priority_sender,
            timer_registry: HashMap::new(),
            timers_running: Arc::new(AtomicBool::new(true)),
            last_timer_id: 0,
        }
    }

    /// Send instantly an event to the event queue.
    pub fn send(&self, event: E) {
        self.sender.send(event).unwrap();
    }

    /// Send instantly an event that would be process before any other event sent by the send() method.
    /// Successive calls to send_with_priority will maintain the order of arrival.
    pub fn send_with_priority(&self, event: E) {
        self.priority_sender.send(event).unwrap();
    }

    /// Send a timed event to the [EventQueue].
    /// The event only will be sent after the specific duration,
    /// never before, even it the [EventSender] is dropped.
    pub fn send_with_timer(&mut self, event: E, duration: Duration) {
        let sender = self.sender.clone();
        let timer_id = self.last_timer_id;
        let running = self.timers_running.clone();
        let mut time_acc = Duration::from_secs(0);
        let duration_step = Duration::from_millis(TIMER_SAMPLING_CHECK);
        let timer_handle = thread::spawn(move || {
            while time_acc < duration {
                thread::sleep(duration_step);
                time_acc += duration_step;
                if !running.load(Ordering::Relaxed) {
                    return;
                }
            }
            sender.send(event).unwrap();
        });
        self.timer_registry.insert(timer_id, timer_handle);
        self.last_timer_id += 1;
    }
}

impl<E> Drop for EventSender<E> {
    fn drop(&mut self) {
        self.timers_running.store(false, Ordering::Relaxed);
        for (_, timer) in self.timer_registry.drain() {
            timer.join().unwrap();
        }
    }
}

impl<E> Clone for EventSender<E> {
    fn clone(&self) -> Self {
        Self {
            sender: self.sender.clone(),
            priority_sender: self.priority_sender.clone(),
            timer_registry: HashMap::new(),
            timers_running: Arc::new(AtomicBool::new(true)),
            last_timer_id: 0,
        }
    }
}