Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible.
Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible.
Returns the error scaling factor used by the simplifier to convert between absolute and relative extents
Returns the error scaling factor used by the simplifier to convert between absolute and relative extents
Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance.
The algorithm doesn’t preserve mesh topology but is always able to reach target triangle count.
Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance.
The algorithm doesn’t preserve mesh topology but is always able to reach target triangle count.
Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible, while respecting the given vertex locks
Reduces the number of triangles in the mesh, attempting to preserve mesh
appearance as much as possible, while respecting the given vertex locks