Struct meshlite::mesh::Mesh

source ·
pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub vertex_count: usize,
    pub faces: Vec<Face>,
    pub face_count: usize,
    pub halfedges: Vec<Halfedge>,
    pub halfedge_count: usize,
    pub edges: FnvHashMap<EdgeEndpoints, Id>,
}

Fields

vertices: Vec<Vertex>vertex_count: usizefaces: Vec<Face>face_count: usizehalfedges: Vec<Halfedge>halfedge_count: usizeedges: FnvHashMap<EdgeEndpoints, Id>

Implementations

Trait Implementations

The resulting type after applying the + operator.
Performs the + operation. Read more
Performs the += operation. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Triangulate without knowing stats about the input mesh.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.