pub fn invert_quad_mapping<T: Float>(
xi: T,
eta: T,
p: Point2<T>,
a: Point2<T>,
b: Point2<T>,
c: Point2<T>,
d: Point2<T>,
tol: T,
max_iters: usize,
) -> Option<(T, T)>Expand description
Given physical point p and quad corners a,b,c,d, find (xi,eta) via Newton: