Struct PolyMesh

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pub struct PolyMesh {
    pub num_vertices: u32,
    pub vertices: Vec<Vector3<f64>>,
    pub vertices_array: Vec<u32>,
    pub st: Vec<Vector2<f64>>,
    pub normals: Vec<Vector3<f64>>,
    pub num_faces: u32,
    pub face_array: Vec<u32>,
}

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§num_vertices: u32§vertices: Vec<Vector3<f64>>§vertices_array: Vec<u32>§st: Vec<Vector2<f64>>§normals: Vec<Vector3<f64>>§num_faces: u32§face_array: Vec<u32>

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impl PolyMesh

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pub fn new( subdivision_width: Option<u32>, subdivision_height: Option<u32>, height: Option<u32>, width: Option<u32>, ) -> Self

Creates new mesh with subdivision_width and subdivision_height subdivisions width wise and height wise respectively. Height and width set the scale of the mesh.

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pub fn export_to_obj(&self, filename: &str)

Exports mesh to obj format

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pub fn calculate_normals(&mut self)

Calculates normals using geometric normals

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pub fn displace_with_noise_map( &mut self, noise_map: Vec<f64>, image_width: u32, image_height: u32, )

Displaces mesh according to noise map provided.

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