memory_serve/build/
code.rs1use std::path::Path;
2
3use super::{file_asset::FileAsset, list::list_assets};
4
5pub fn assets_to_code(
7 asset_dir: &str,
8 path: &Path,
9 out_dir: &Path,
10 embed: bool,
11 log: fn(&str),
12) -> String {
13 log(&format!("Loading static assets from {asset_dir}"));
14
15 if embed {
16 log("Embedding assets into binary");
17 } else {
18 log("Not embedding assets into binary, assets will load dynamically");
19 }
20
21 let assets = list_assets(path, embed, log);
22
23 let mut code = "&[".to_string();
25
26 for asset in assets {
27 let FileAsset {
28 route,
29 path,
30 etag,
31 content_type,
32 compressed_bytes,
33 should_compress,
34 } = asset;
35
36 let is_compressed = compressed_bytes.is_some();
37
38 let bytes = if !embed {
39 "None".to_string()
40 } else if let Some(compressed_bytes) = compressed_bytes {
41 let file_path = out_dir.join(&etag);
42 std::fs::write(&file_path, compressed_bytes).expect("Unable to write file to out dir.");
43
44 format!("Some(include_bytes!(r\"{}\"))", file_path.to_string_lossy())
45 } else {
46 format!("Some(include_bytes!(r\"{}\"))", path.to_string_lossy())
47 };
48
49 code.push_str(&format!(
50 "
51 memory_serve::Asset {{
52 route: r\"{route}\",
53 path: r{path:?},
54 content_type: \"{content_type}\",
55 etag: \"{etag}\",
56 bytes: {bytes},
57 is_compressed: {is_compressed},
58 should_compress: {should_compress},
59 }},"
60 ));
61 }
62
63 code.push(']');
64
65 code
66}