[][src]Crate melon

A library for creating retro computing platforms

Introduction

melon is like a virtual 16bit CPU. When building a retro computing platform e.g. a gaming console or old computer architecture, melon takes care of handling basic parts like stack management, calls, memory management and exception handling. Its most common interface, the System trait makes it possible to not only implement the CPU into any platform but makes it also really easy to extend its functionality.

The Program struct takes care of loading and saving programs written for an implementation of the melon backend. melon roms are gzipped msgpack files.

Modules

typedef

A couple of useful type aliases

Structs

Debugger

A simple interactive debugger for melon systems

Program

The container for a program

ProgramBuilder

A builder for generating Programs

VM

The state of the VM

Enums

Instruction
IntegerType
Register

Constants

MEM_PAGE

The size of a memory page in bytes

Traits

System

An interface to communicate with the VM