Expand description
Melnet serves as Themelio’s peer-to-peer network layer, based on a randomized topology and gossip. Peers are divided into servers, which have a publicly reachable address, and clients, which do not. It’s based on a simple stdcode request-response protocol, where the only way to “push” a message is to send a request to a server. There is no multiplexing — the whole thing works like HTTP/1.1. TCP connections are pretty cheap these days.
This also means that clients never receive notifications, and must poll servers.
The general way to use melnet
is as follows:
- Create a
NetState
. This holds the routing table, RPC verb handlers, and other “global” data. - If running as a server, register RPC verbs with
NetState::register_verb
and runNetState::run_server
in the background. - Use a
Client
, like the global one returned byg_client()
, to make RPC calls to other servers. Servers are simply identified by astd::net::SocketAddr
.
Structs§
- NetState
- A clonable structure representing a melnet state. All copies share the same routing table.
- Request
- A
Request<Req, Resp>
carries a stdcode-compatible request of type `Req and can be responded to with responses of type Resp.
Enums§
Constants§
Traits§
- Endpoint
- An Endpoint asynchronously responds to Requests.
Functions§
- read_
len_ bts - request
- Does a melnet request to any given endpoint, using the global client.
- write_
len_ bts