pub struct IceStateChangeNotificationBuilder<State>(/* private fields */);
Expand description
Builder for serializing an instance of the IceStateChangeNotification type.
Can be created using the IceStateChangeNotification::builder method.
Implementations§
source§impl IceStateChangeNotificationBuilder<()>
impl IceStateChangeNotificationBuilder<()>
sourcepub fn ice_state<T0>(
self,
value: T0
) -> IceStateChangeNotificationBuilder<(T0,)>
pub fn ice_state<T0>( self, value: T0 ) -> IceStateChangeNotificationBuilder<(T0,)>
Setter for the ice_state
field.
sourcepub fn ice_state_as_default(
self
) -> IceStateChangeNotificationBuilder<(DefaultValue,)>
pub fn ice_state_as_default( self ) -> IceStateChangeNotificationBuilder<(DefaultValue,)>
Sets the ice_state
field to the default value.
source§impl<T0> IceStateChangeNotificationBuilder<(T0,)>
impl<T0> IceStateChangeNotificationBuilder<(T0,)>
sourcepub fn finish(self, builder: &mut Builder) -> Offset<IceStateChangeNotification>where
Self: WriteAsOffset<IceStateChangeNotification>,
pub fn finish(self, builder: &mut Builder) -> Offset<IceStateChangeNotification>where
Self: WriteAsOffset<IceStateChangeNotification>,
Finish writing the builder to get an Offset to a serialized IceStateChangeNotification.
Trait Implementations§
source§impl<State: Debug> Debug for IceStateChangeNotificationBuilder<State>
impl<State: Debug> Debug for IceStateChangeNotificationBuilder<State>
impl<T0: WriteAsDefault<IceState, IceState>> WriteAs<Offset<IceStateChangeNotification>> for IceStateChangeNotificationBuilder<(T0,)>
impl<T0: WriteAsDefault<IceState, IceState>> WriteAsOffset<IceStateChangeNotification> for IceStateChangeNotificationBuilder<(T0,)>
impl<T0: WriteAsDefault<IceState, IceState>> WriteAsOptional<Offset<IceStateChangeNotification>> for IceStateChangeNotificationBuilder<(T0,)>
Auto Trait Implementations§
impl<State> RefUnwindSafe for IceStateChangeNotificationBuilder<State>where
State: RefUnwindSafe,
impl<State> Send for IceStateChangeNotificationBuilder<State>where
State: Send,
impl<State> Sync for IceStateChangeNotificationBuilder<State>where
State: Sync,
impl<State> Unpin for IceStateChangeNotificationBuilder<State>where
State: Unpin,
impl<State> UnwindSafe for IceStateChangeNotificationBuilder<State>where
State: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more