mecomp_tui/ui/widgets/tree/
state.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
use std::collections::HashSet;

use ratatui::layout::{Position, Rect};

use super::{
    flatten::{flatten, Flattened},
    item::CheckTreeItem,
};

/// Keeps the state of what is currently selected and what was opened in a [`CheckTree`](super::CheckTree)
#[derive(Debug, Default, Clone)]
#[allow(clippy::module_name_repetitions)]
pub struct CheckTreeState<Identifier> {
    pub(super) offset: usize,
    pub(super) opened: HashSet<Vec<Identifier>>,
    pub(super) selected: Vec<Identifier>,
    pub(super) checked: HashSet<Vec<Identifier>>,
    pub(super) ensure_selected_in_view_on_next_render: bool,

    pub(super) last_area: Rect,
    pub(super) last_biggest_index: usize,
    /// All identifiers open on last render
    pub(super) last_identifiers: Vec<Vec<Identifier>>,
    /// Identifier rendered at `y` on last render
    pub(super) last_rendered_identifiers: Vec<(u16, Vec<Identifier>)>,
}

#[allow(dead_code)]
impl<Identifier> CheckTreeState<Identifier>
where
    Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
    #[must_use]
    pub const fn get_offset(&self) -> usize {
        self.offset
    }

    #[must_use]
    pub const fn opened(&self) -> &HashSet<Vec<Identifier>> {
        &self.opened
    }

    /// Refers to the current cursor selection.
    #[must_use]
    pub fn selected(&self) -> &[Identifier] {
        &self.selected
    }

    /// Refers to the current checked items.
    #[must_use]
    pub const fn checked(&self) -> &HashSet<Vec<Identifier>> {
        &self.checked
    }

    /// Get a flat list of all currently viewable (including by scrolling) [`CheckTreeItem`]s with this `CheckTreeState`.
    #[must_use]
    pub fn flatten<'text>(
        &self,
        items: &'text [CheckTreeItem<'text, Identifier>],
    ) -> Vec<Flattened<'text, Identifier>> {
        flatten(&self.opened, items, &[])
    }

    /// Selects the given identifier.
    ///
    /// Returns `true` when the selection changed.
    ///
    /// Clear the selection by passing an empty identifier vector:
    pub fn select(&mut self, identifier: Vec<Identifier>) -> bool {
        self.ensure_selected_in_view_on_next_render = true;
        let changed = self.selected != identifier;
        self.selected = identifier;
        changed
    }

    /// Open a tree node.
    /// Returns `true` when it was closed and has been opened.
    /// Returns `false` when it was already open.
    ///
    /// TODO: This should return `false` when it was a leaf node.
    pub fn open(&mut self, identifier: Vec<Identifier>) -> bool {
        if identifier.is_empty() {
            false
        } else {
            self.opened.insert(identifier)
        }
    }

    /// Close a tree node.
    /// Returns `true` when it was open and has been closed.
    /// Returns `false` when it was already closed.
    ///
    /// TODO: This should return `false` when it was a leaf node.
    pub fn close(&mut self, identifier: &[Identifier]) -> bool {
        self.opened.remove(identifier)
    }

    /// Check a tree node
    /// Returns `true` when it was unchecked and has been checked.
    /// Returns `false` when it was already checked.
    ///
    /// TODO: This should return `false` when it was not a leaf node.
    pub fn check(&mut self, identifier: Vec<Identifier>) -> bool {
        if identifier.is_empty() {
            false
        } else {
            // insert the identifier
            self.checked.insert(identifier)
        }
    }

    /// Uncheck a tree node
    /// Returns `true` when it was checked and has been unchecked.
    /// Returns `false` when it was already unchecked.
    ///
    /// TODO: This should return `false` when it was not a leaf node.
    pub fn uncheck(&mut self, identifier: &[Identifier]) -> bool {
        self.checked.remove(identifier)
    }

    /// Toggles a tree node open/close state.
    /// When it is currently open, then [`close`](Self::close) is called. Otherwise [`open`](Self::open).
    ///
    /// Returns `true` when a node is opened / closed.
    /// As toggle always changes something, this only returns `false` when an empty identifier is given.
    ///
    /// TODO: This should return `false` when it was a leaf node.
    pub fn toggle(&mut self, identifier: Vec<Identifier>) -> bool {
        if identifier.is_empty() {
            false
        } else if self.opened.contains(&identifier) {
            self.close(&identifier)
        } else {
            self.open(identifier)
        }
    }

    /// Toggles the currently selected tree node open/close state.
    /// See also [`toggle`](Self::toggle)
    ///
    /// Returns `true` when a node is opened / closed.
    /// As toggle always changes something, this only returns `false` when nothing is selected.
    ///
    /// TODO: This should return `false` when it was a leaf node.
    pub fn toggle_selected(&mut self) -> bool {
        if self.selected.is_empty() {
            return false;
        }

        self.ensure_selected_in_view_on_next_render = true;

        // Reimplement self.close because of multiple different borrows
        let was_open = self.opened.remove(&self.selected);
        if was_open {
            return true;
        }

        self.open(self.selected.clone())
    }

    /// Toggles a tree node checked/unchecked state.
    /// When it is currently checked, then [`uncheck`](Self::uncheck) is called. Otherwise [`check`](Self::check).
    ///
    /// Returns `true` when a node is checked / unchecked.
    /// As toggle always changes something, this only returns `false` when an empty identifier is given.
    ///
    /// TODO: This should return `false` when it was not a leaf node.
    pub fn toggle_check(&mut self, identifier: Vec<Identifier>) -> bool {
        if identifier.is_empty() {
            false
        } else if self.checked.contains(&identifier) {
            self.uncheck(&identifier)
        } else {
            self.check(identifier)
        }
    }

    /// Toggles the currently selected tree node checked/unchecked state.
    /// See also [`toggle_check`](Self::toggle_check)
    /// Returns `true` when a node is checked / unchecked.
    /// As toggle always changes something, this only returns `false` when nothing is selected.
    ///
    /// TODO: This should return `false` when it was not a leaf node.
    pub fn toggle_check_selected(&mut self) -> bool {
        if self.selected.is_empty() {
            return false;
        }

        // Reimplement self.uncheck because of multiple different borrows
        let was_checked = self.checked.remove(&self.selected);
        if was_checked {
            return true;
        }

        self.check(self.selected.clone())
    }

    /// Closes all open nodes, and uncheck all checked nodes.
    ///
    /// Returns `true` when any node was closed or unchecked.
    pub fn reset(&mut self) -> bool {
        if self.opened.is_empty() && self.checked.is_empty() {
            false
        } else {
            self.opened.clear();
            self.checked.clear();
            true
        }
    }

    /// Select the first node.
    ///
    /// Returns `true` when the selection changed.
    pub fn select_first(&mut self) -> bool {
        let identifier = self.last_identifiers.first().cloned().unwrap_or_default();
        self.select(identifier)
    }

    /// Select the last node.
    ///
    /// Returns `true` when the selection changed.
    pub fn select_last(&mut self) -> bool {
        let new_identifier = self.last_identifiers.last().cloned().unwrap_or_default();
        self.select(new_identifier)
    }

    /// Move the current selection with the direction/amount by the given function.
    ///
    /// Returns `true` when the selection changed.
    ///
    /// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
    /// They are implemented with this method.
    pub fn select_relative<F>(&mut self, change_function: F) -> bool
    where
        F: FnOnce(Option<usize>) -> usize,
    {
        let identifiers = &self.last_identifiers;
        let current_identifier = &self.selected;
        let current_index = identifiers
            .iter()
            .position(|identifier| identifier == current_identifier);
        let new_index = change_function(current_index).min(self.last_biggest_index);
        let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
        self.select(new_identifier)
    }

    /// Get the identifier that was rendered for the given position on last render.
    #[must_use]
    pub fn rendered_at(&self, position: Position) -> Option<&[Identifier]> {
        if !self.last_area.contains(position) {
            return None;
        }

        self.last_rendered_identifiers
            .iter()
            .rev()
            .find(|(y, _)| position.y >= *y)
            .map(|(_, identifier)| identifier.as_ref())
    }

    /// Ensure the selected [`CheckTreeItem`] is in view on next render
    pub fn scroll_selected_into_view(&mut self) {
        self.ensure_selected_in_view_on_next_render = true;
    }

    /// Scroll the specified amount of lines up
    ///
    /// Returns `true` when the scroll position changed.
    /// Returns `false` when the scrolling has reached the top.
    pub fn scroll_up(&mut self, lines: usize) -> bool {
        let before = self.offset;
        self.offset = self.offset.saturating_sub(lines);
        before != self.offset
    }

    /// Scroll the specified amount of lines down
    ///
    /// Returns `true` when the scroll position changed.
    /// Returns `false` when the scrolling has reached the last [`CheckTreeItem`].
    pub fn scroll_down(&mut self, lines: usize) -> bool {
        let before = self.offset;
        self.offset = self
            .offset
            .saturating_add(lines)
            .min(self.last_biggest_index);
        before != self.offset
    }

    /// Handles the up arrow key.
    /// Moves up in the current depth or to its parent.
    ///
    /// Returns `true` when the selection changed.
    pub fn key_up(&mut self) -> bool {
        self.select_relative(|current| {
            // When nothing is selected, fall back to end
            current.map_or(usize::MAX, |current| current.saturating_sub(1))
        })
    }

    /// Handles the down arrow key.
    /// Moves down in the current depth or into a child node.
    ///
    /// Returns `true` when the selection changed.
    pub fn key_down(&mut self) -> bool {
        self.select_relative(|current| {
            // When nothing is selected, fall back to start
            current.map_or(0, |current| current.saturating_add(1))
        })
    }

    /// Handles the left arrow key.
    /// Closes the currently selected or moves to its parent.
    ///
    /// Returns `true` when the selection or the open state changed.
    pub fn key_left(&mut self) -> bool {
        self.ensure_selected_in_view_on_next_render = true;
        // Reimplement self.close because of multiple different borrows
        let mut changed = self.opened.remove(&self.selected);
        if !changed {
            // Select the parent by removing the leaf from selection
            let popped = self.selected.pop();
            changed = popped.is_some();
        }
        changed
    }

    /// Handles the right arrow key.
    /// Opens the currently selected.
    ///
    /// Returns `true` when it was closed and has been opened.
    /// Returns `false` when it was already open or nothing being selected.
    pub fn key_right(&mut self) -> bool {
        if self.selected.is_empty() {
            false
        } else {
            self.ensure_selected_in_view_on_next_render = true;
            self.open(self.selected.clone())
        }
    }

    /// Handles the space key.
    /// Toggles the whether the current item is selected
    ///
    /// Returns `true` when the selection changed.
    pub fn key_space(&mut self) -> bool {
        self.toggle_check_selected()
    }

    /// Handles a mouse click.
    /// Selects the item at the given position.
    /// If the item is a leaf, it checks it.
    /// It the item is a branch, it toggles it open/closed.
    ///
    /// Returns `true` when the selection or the open state changed.
    /// Returns `false` when nothing was selected.
    pub fn mouse_click(&mut self, position: Position) -> bool {
        let Some(identifier) = self.rendered_at(position) else {
            return false;
        };
        self.select(identifier.to_vec());

        self.ensure_selected_in_view_on_next_render = true;

        self.toggle_check_selected() && self.toggle_selected()
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use pretty_assertions::assert_eq;

    #[test]
    fn test_select() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();

        let id: &[&str] = &[];
        assert_eq!(state.select(id.to_vec()), false);
        assert_eq!(state.selected(), id);

        let id = &["a"];
        assert_eq!(state.select(id.clone().to_vec()), true);
        assert_eq!(state.selected(), id);

        let id = &["a", "b"];
        assert_eq!(state.select(id.clone().to_vec()), true);
        assert_eq!(state.selected(), id);

        let id: &[&str] = &[];
        assert_eq!(state.select(id.to_vec()), true);
        assert_eq!(state.selected(), id);

        let id: &[&str] = &[];
        assert_eq!(state.select(id.to_vec()), false);
        assert_eq!(state.selected(), id);
    }

    #[test]
    fn test_open() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        // at first, it's empty
        assert_eq!(state.opened(), &expected);

        // we get false if we "open" nothing
        assert_eq!(state.open(vec![]), false);

        // we get true if we open something that isn't already open
        let id = vec!["a"];
        assert_eq!(state.open(id.clone()), true);
        expected.insert(id.clone());
        assert_eq!(state.opened(), &expected);

        // we get false if we open it again
        let id = vec!["a"];
        assert_eq!(state.open(id.clone()), false);
        assert_eq!(state.opened(), &expected);
    }

    #[test]
    fn test_close() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();

        assert_eq!(state.close(&["a"]), false);

        state.open(vec!["a"]);

        assert_eq!(state.close(&["a"]), true);
        assert_eq!(state.close(&["a"]), false);
    }

    #[test]
    fn test_reset() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();

        assert_eq!(state.reset(), false);

        state.open(vec!["a"]);

        assert_eq!(state.reset(), true);
        assert_eq!(state.reset(), false);

        state.open(vec!["a"]);
        state.open(vec!["a", "b"]);

        assert_eq!(state.reset(), true);
        assert_eq!(state.reset(), false);
    }

    #[test]
    fn test_check() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        // at first, it's empty
        assert_eq!(state.checked(), &expected);

        // we get false if we "check" nothing
        assert_eq!(state.check(vec![]), false);

        // we get true if we check something that isn't already open
        let id = vec!["a"];
        assert_eq!(state.check(id.clone()), true);
        expected.insert(id.clone());
        assert_eq!(state.checked(), &expected);

        // we get false if we check it again
        let id = vec!["a"];
        assert_eq!(state.check(id.clone()), false);
        assert_eq!(state.checked(), &expected);
    }

    #[test]
    fn test_uncheck() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();

        assert_eq!(state.uncheck(&["a"]), false);

        state.check(vec!["a"]);

        assert_eq!(state.uncheck(&["a"]), true);
        assert_eq!(state.uncheck(&["a"]), false);
    }

    #[test]
    fn test_toggle() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        assert_eq!(state.toggle(vec![]), false);

        let id = vec!["a"];
        assert_eq!(state.toggle(id.clone()), true);
        expected.insert(id.clone());
        assert_eq!(state.opened(), &expected);

        assert_eq!(state.toggle(id.clone()), true);
        expected.remove(&id);
        assert_eq!(state.opened(), &expected);
    }

    #[test]
    fn test_toggle_selected() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        assert_eq!(state.toggle_selected(), false);

        let id = vec!["a"];
        state.select(id.clone());

        assert_eq!(state.toggle_selected(), true);
        expected.insert(id.clone());
        assert_eq!(state.opened(), &expected);

        assert_eq!(state.toggle_selected(), true);
        expected.remove(&id);
        assert_eq!(state.opened(), &expected);
    }

    #[test]
    fn test_toggle_check() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        assert_eq!(state.toggle_check(vec![]), false);

        let id = vec!["a"];
        assert_eq!(state.toggle_check(id.clone()), true);
        expected.insert(id.clone());
        assert_eq!(state.checked(), &expected);

        assert_eq!(state.toggle_check(id.clone()), true);
        expected.remove(&id);
        assert_eq!(state.checked(), &expected);
    }

    #[test]
    fn test_toggle_selected_check() {
        let mut state: CheckTreeState<&str> = CheckTreeState::default();
        let mut expected: HashSet<Vec<&str>> = HashSet::default();

        assert_eq!(state.toggle_check_selected(), false);

        let id = vec!["a"];
        state.select(id.clone());

        assert_eq!(state.toggle_check_selected(), true);
        expected.insert(id.clone());
        assert_eq!(state.checked(), &expected);

        assert_eq!(state.toggle_check_selected(), true);
        expected.remove(&id);
        assert_eq!(state.checked(), &expected);
    }
}