mecomp_tui/ui/widgets/tree/state.rs
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use std::collections::HashSet;
use ratatui::layout::{Position, Rect};
use super::{
flatten::{flatten, Flattened},
item::CheckTreeItem,
};
/// Keeps the state of what is currently selected and what was opened in a [`CheckTree`](super::CheckTree)
#[derive(Debug, Default, Clone)]
#[allow(clippy::module_name_repetitions)]
pub struct CheckTreeState<Identifier> {
pub(super) offset: usize,
pub(super) opened: HashSet<Vec<Identifier>>,
pub(super) selected: Vec<Identifier>,
pub(super) checked: HashSet<Vec<Identifier>>,
pub(super) ensure_selected_in_view_on_next_render: bool,
pub(super) last_area: Rect,
pub(super) last_biggest_index: usize,
/// All identifiers open on last render
pub(super) last_identifiers: Vec<Vec<Identifier>>,
/// Identifier rendered at `y` on last render
pub(super) last_rendered_identifiers: Vec<(u16, Vec<Identifier>)>,
}
#[allow(dead_code)]
impl<Identifier> CheckTreeState<Identifier>
where
Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
#[must_use]
pub const fn get_offset(&self) -> usize {
self.offset
}
#[must_use]
pub const fn opened(&self) -> &HashSet<Vec<Identifier>> {
&self.opened
}
/// Refers to the current cursor selection.
#[must_use]
pub fn selected(&self) -> &[Identifier] {
&self.selected
}
/// Refers to the current checked items.
#[must_use]
pub const fn checked(&self) -> &HashSet<Vec<Identifier>> {
&self.checked
}
/// Get a flat list of all currently viewable (including by scrolling) [`CheckTreeItem`]s with this `CheckTreeState`.
#[must_use]
pub fn flatten<'text>(
&self,
items: &'text [CheckTreeItem<'text, Identifier>],
) -> Vec<Flattened<'text, Identifier>> {
flatten(&self.opened, items, &[])
}
/// Selects the given identifier.
///
/// Returns `true` when the selection changed.
///
/// Clear the selection by passing an empty identifier vector:
pub fn select(&mut self, identifier: Vec<Identifier>) -> bool {
self.ensure_selected_in_view_on_next_render = true;
let changed = self.selected != identifier;
self.selected = identifier;
changed
}
/// Open a tree node.
/// Returns `true` when it was closed and has been opened.
/// Returns `false` when it was already open.
///
/// TODO: This should return `false` when it was a leaf node.
pub fn open(&mut self, identifier: Vec<Identifier>) -> bool {
if identifier.is_empty() {
false
} else {
self.opened.insert(identifier)
}
}
/// Close a tree node.
/// Returns `true` when it was open and has been closed.
/// Returns `false` when it was already closed.
///
/// TODO: This should return `false` when it was a leaf node.
pub fn close(&mut self, identifier: &[Identifier]) -> bool {
self.opened.remove(identifier)
}
/// Check a tree node
/// Returns `true` when it was unchecked and has been checked.
/// Returns `false` when it was already checked.
///
/// TODO: This should return `false` when it was not a leaf node.
pub fn check(&mut self, identifier: Vec<Identifier>) -> bool {
if identifier.is_empty() {
false
} else {
// insert the identifier
self.checked.insert(identifier)
}
}
/// Uncheck a tree node
/// Returns `true` when it was checked and has been unchecked.
/// Returns `false` when it was already unchecked.
///
/// TODO: This should return `false` when it was not a leaf node.
pub fn uncheck(&mut self, identifier: &[Identifier]) -> bool {
self.checked.remove(identifier)
}
/// Toggles a tree node open/close state.
/// When it is currently open, then [`close`](Self::close) is called. Otherwise [`open`](Self::open).
///
/// Returns `true` when a node is opened / closed.
/// As toggle always changes something, this only returns `false` when an empty identifier is given.
///
/// TODO: This should return `false` when it was a leaf node.
pub fn toggle(&mut self, identifier: Vec<Identifier>) -> bool {
if identifier.is_empty() {
false
} else if self.opened.contains(&identifier) {
self.close(&identifier)
} else {
self.open(identifier)
}
}
/// Toggles the currently selected tree node open/close state.
/// See also [`toggle`](Self::toggle)
///
/// Returns `true` when a node is opened / closed.
/// As toggle always changes something, this only returns `false` when nothing is selected.
///
/// TODO: This should return `false` when it was a leaf node.
pub fn toggle_selected(&mut self) -> bool {
if self.selected.is_empty() {
return false;
}
self.ensure_selected_in_view_on_next_render = true;
// Reimplement self.close because of multiple different borrows
let was_open = self.opened.remove(&self.selected);
if was_open {
return true;
}
self.open(self.selected.clone())
}
/// Toggles a tree node checked/unchecked state.
/// When it is currently checked, then [`uncheck`](Self::uncheck) is called. Otherwise [`check`](Self::check).
///
/// Returns `true` when a node is checked / unchecked.
/// As toggle always changes something, this only returns `false` when an empty identifier is given.
///
/// TODO: This should return `false` when it was not a leaf node.
pub fn toggle_check(&mut self, identifier: Vec<Identifier>) -> bool {
if identifier.is_empty() {
false
} else if self.checked.contains(&identifier) {
self.uncheck(&identifier)
} else {
self.check(identifier)
}
}
/// Toggles the currently selected tree node checked/unchecked state.
/// See also [`toggle_check`](Self::toggle_check)
/// Returns `true` when a node is checked / unchecked.
/// As toggle always changes something, this only returns `false` when nothing is selected.
///
/// TODO: This should return `false` when it was not a leaf node.
pub fn toggle_check_selected(&mut self) -> bool {
if self.selected.is_empty() {
return false;
}
// Reimplement self.uncheck because of multiple different borrows
let was_checked = self.checked.remove(&self.selected);
if was_checked {
return true;
}
self.check(self.selected.clone())
}
/// Closes all open nodes, and uncheck all checked nodes.
///
/// Returns `true` when any node was closed or unchecked.
pub fn reset(&mut self) -> bool {
if self.opened.is_empty() && self.checked.is_empty() {
false
} else {
self.opened.clear();
self.checked.clear();
true
}
}
/// Select the first node.
///
/// Returns `true` when the selection changed.
pub fn select_first(&mut self) -> bool {
let identifier = self.last_identifiers.first().cloned().unwrap_or_default();
self.select(identifier)
}
/// Select the last node.
///
/// Returns `true` when the selection changed.
pub fn select_last(&mut self) -> bool {
let new_identifier = self.last_identifiers.last().cloned().unwrap_or_default();
self.select(new_identifier)
}
/// Move the current selection with the direction/amount by the given function.
///
/// Returns `true` when the selection changed.
///
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
/// They are implemented with this method.
pub fn select_relative<F>(&mut self, change_function: F) -> bool
where
F: FnOnce(Option<usize>) -> usize,
{
let identifiers = &self.last_identifiers;
let current_identifier = &self.selected;
let current_index = identifiers
.iter()
.position(|identifier| identifier == current_identifier);
let new_index = change_function(current_index).min(self.last_biggest_index);
let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
self.select(new_identifier)
}
/// Get the identifier that was rendered for the given position on last render.
#[must_use]
pub fn rendered_at(&self, position: Position) -> Option<&[Identifier]> {
if !self.last_area.contains(position) {
return None;
}
self.last_rendered_identifiers
.iter()
.rev()
.find(|(y, _)| position.y >= *y)
.map(|(_, identifier)| identifier.as_ref())
}
/// Ensure the selected [`CheckTreeItem`] is in view on next render
pub fn scroll_selected_into_view(&mut self) {
self.ensure_selected_in_view_on_next_render = true;
}
/// Scroll the specified amount of lines up
///
/// Returns `true` when the scroll position changed.
/// Returns `false` when the scrolling has reached the top.
pub fn scroll_up(&mut self, lines: usize) -> bool {
let before = self.offset;
self.offset = self.offset.saturating_sub(lines);
before != self.offset
}
/// Scroll the specified amount of lines down
///
/// Returns `true` when the scroll position changed.
/// Returns `false` when the scrolling has reached the last [`CheckTreeItem`].
pub fn scroll_down(&mut self, lines: usize) -> bool {
let before = self.offset;
self.offset = self
.offset
.saturating_add(lines)
.min(self.last_biggest_index);
before != self.offset
}
/// Handles the up arrow key.
/// Moves up in the current depth or to its parent.
///
/// Returns `true` when the selection changed.
pub fn key_up(&mut self) -> bool {
self.select_relative(|current| {
// When nothing is selected, fall back to end
current.map_or(usize::MAX, |current| current.saturating_sub(1))
})
}
/// Handles the down arrow key.
/// Moves down in the current depth or into a child node.
///
/// Returns `true` when the selection changed.
pub fn key_down(&mut self) -> bool {
self.select_relative(|current| {
// When nothing is selected, fall back to start
current.map_or(0, |current| current.saturating_add(1))
})
}
/// Handles the left arrow key.
/// Closes the currently selected or moves to its parent.
///
/// Returns `true` when the selection or the open state changed.
pub fn key_left(&mut self) -> bool {
self.ensure_selected_in_view_on_next_render = true;
// Reimplement self.close because of multiple different borrows
let mut changed = self.opened.remove(&self.selected);
if !changed {
// Select the parent by removing the leaf from selection
let popped = self.selected.pop();
changed = popped.is_some();
}
changed
}
/// Handles the right arrow key.
/// Opens the currently selected.
///
/// Returns `true` when it was closed and has been opened.
/// Returns `false` when it was already open or nothing being selected.
pub fn key_right(&mut self) -> bool {
if self.selected.is_empty() {
false
} else {
self.ensure_selected_in_view_on_next_render = true;
self.open(self.selected.clone())
}
}
/// Handles the space key.
/// Toggles the whether the current item is selected
///
/// Returns `true` when the selection changed.
pub fn key_space(&mut self) -> bool {
self.toggle_check_selected()
}
/// Handles a mouse click.
/// Selects the item at the given position.
/// If the item is a leaf, it checks it.
/// It the item is a branch, it toggles it open/closed.
///
/// Returns `true` when the selection or the open state changed.
/// Returns `false` when nothing was selected.
pub fn mouse_click(&mut self, position: Position) -> bool {
let Some(identifier) = self.rendered_at(position) else {
return false;
};
self.select(identifier.to_vec());
self.ensure_selected_in_view_on_next_render = true;
self.toggle_check_selected() && self.toggle_selected()
}
}
#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq;
#[test]
fn test_select() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let id: &[&str] = &[];
assert_eq!(state.select(id.to_vec()), false);
assert_eq!(state.selected(), id);
let id = &["a"];
assert_eq!(state.select(id.clone().to_vec()), true);
assert_eq!(state.selected(), id);
let id = &["a", "b"];
assert_eq!(state.select(id.clone().to_vec()), true);
assert_eq!(state.selected(), id);
let id: &[&str] = &[];
assert_eq!(state.select(id.to_vec()), true);
assert_eq!(state.selected(), id);
let id: &[&str] = &[];
assert_eq!(state.select(id.to_vec()), false);
assert_eq!(state.selected(), id);
}
#[test]
fn test_open() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
// at first, it's empty
assert_eq!(state.opened(), &expected);
// we get false if we "open" nothing
assert_eq!(state.open(vec![]), false);
// we get true if we open something that isn't already open
let id = vec!["a"];
assert_eq!(state.open(id.clone()), true);
expected.insert(id.clone());
assert_eq!(state.opened(), &expected);
// we get false if we open it again
let id = vec!["a"];
assert_eq!(state.open(id.clone()), false);
assert_eq!(state.opened(), &expected);
}
#[test]
fn test_close() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
assert_eq!(state.close(&["a"]), false);
state.open(vec!["a"]);
assert_eq!(state.close(&["a"]), true);
assert_eq!(state.close(&["a"]), false);
}
#[test]
fn test_reset() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
assert_eq!(state.reset(), false);
state.open(vec!["a"]);
assert_eq!(state.reset(), true);
assert_eq!(state.reset(), false);
state.open(vec!["a"]);
state.open(vec!["a", "b"]);
assert_eq!(state.reset(), true);
assert_eq!(state.reset(), false);
}
#[test]
fn test_check() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
// at first, it's empty
assert_eq!(state.checked(), &expected);
// we get false if we "check" nothing
assert_eq!(state.check(vec![]), false);
// we get true if we check something that isn't already open
let id = vec!["a"];
assert_eq!(state.check(id.clone()), true);
expected.insert(id.clone());
assert_eq!(state.checked(), &expected);
// we get false if we check it again
let id = vec!["a"];
assert_eq!(state.check(id.clone()), false);
assert_eq!(state.checked(), &expected);
}
#[test]
fn test_uncheck() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
assert_eq!(state.uncheck(&["a"]), false);
state.check(vec!["a"]);
assert_eq!(state.uncheck(&["a"]), true);
assert_eq!(state.uncheck(&["a"]), false);
}
#[test]
fn test_toggle() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
assert_eq!(state.toggle(vec![]), false);
let id = vec!["a"];
assert_eq!(state.toggle(id.clone()), true);
expected.insert(id.clone());
assert_eq!(state.opened(), &expected);
assert_eq!(state.toggle(id.clone()), true);
expected.remove(&id);
assert_eq!(state.opened(), &expected);
}
#[test]
fn test_toggle_selected() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
assert_eq!(state.toggle_selected(), false);
let id = vec!["a"];
state.select(id.clone());
assert_eq!(state.toggle_selected(), true);
expected.insert(id.clone());
assert_eq!(state.opened(), &expected);
assert_eq!(state.toggle_selected(), true);
expected.remove(&id);
assert_eq!(state.opened(), &expected);
}
#[test]
fn test_toggle_check() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
assert_eq!(state.toggle_check(vec![]), false);
let id = vec!["a"];
assert_eq!(state.toggle_check(id.clone()), true);
expected.insert(id.clone());
assert_eq!(state.checked(), &expected);
assert_eq!(state.toggle_check(id.clone()), true);
expected.remove(&id);
assert_eq!(state.checked(), &expected);
}
#[test]
fn test_toggle_selected_check() {
let mut state: CheckTreeState<&str> = CheckTreeState::default();
let mut expected: HashSet<Vec<&str>> = HashSet::default();
assert_eq!(state.toggle_check_selected(), false);
let id = vec!["a"];
state.select(id.clone());
assert_eq!(state.toggle_check_selected(), true);
expected.insert(id.clone());
assert_eq!(state.checked(), &expected);
assert_eq!(state.toggle_check_selected(), true);
expected.remove(&id);
assert_eq!(state.checked(), &expected);
}
}