mecha10_cli/services/process/mod.rs
1#![allow(dead_code)]
2
3//! Process service for managing child processes
4//!
5//! This service provides process lifecycle management for CLI commands,
6//! particularly for the `dev` and `run` commands that need to manage
7//! multiple node processes.
8//!
9//! This is a thin wrapper around mecha10-runtime's ProcessManager,
10//! delegating core process management to the runtime layer.
11//!
12//! The implementation is split across a few focused submodules, all of
13//! which add `impl ProcessService` blocks for the struct defined here:
14//!
15//! - [`resolve`]: binary path resolution (framework dev mode, global installs, node-runner)
16//! - [`spawn`]: plain process spawning primitives (inherited/piped output, env, working dir)
17//! - [`spawn_node`]: node-oriented spawning (node-runner, standalone/direct)
18//! - [`control`]: status, stop/restart, and cleanup of tracked processes
19//! - [`build`]: cargo build helpers used before spawning nodes
20
21mod build;
22mod control;
23mod resolve;
24mod spawn;
25mod spawn_node;
26
27use mecha10_runtime::ProcessManager;
28
29/// Process service for managing child processes
30///
31/// This is a thin wrapper around the runtime's ProcessManager,
32/// adding CLI-specific conveniences and delegating core functionality
33/// to the runtime layer.
34///
35/// # Examples
36///
37/// ```rust,ignore
38/// use mecha10_cli::services::ProcessService;
39///
40/// # async fn example() -> anyhow::Result<()> {
41/// let mut service = ProcessService::new();
42///
43/// // Spawn a node process
44/// service.spawn_node("camera_driver", "target/debug/camera_driver", &[])?;
45///
46/// // Check status
47/// let status = service.get_status();
48/// println!("Running processes: {:?}", status);
49///
50/// // Stop a specific process
51/// service.stop("camera_driver")?;
52///
53/// // Cleanup all processes
54/// service.cleanup();
55/// # Ok(())
56/// # }
57/// ```
58pub struct ProcessService {
59 /// Runtime's process manager (handles core lifecycle)
60 manager: ProcessManager,
61}
62
63impl ProcessService {
64 /// Create a new process service
65 pub fn new() -> Self {
66 Self {
67 manager: ProcessManager::new(),
68 }
69 }
70
71 /// Track dependency relationship for a node
72 ///
73 /// # Arguments
74 ///
75 /// * `node` - Name of the node
76 /// * `dependencies` - List of nodes this node depends on
77 pub fn track_dependency(&mut self, node: &str, dependencies: Vec<String>) {
78 for dep in dependencies {
79 self.manager.add_dependency(node.to_string(), dep);
80 }
81 }
82
83 /// Get shutdown order (reverse dependency order)
84 ///
85 /// Returns nodes in order they should be stopped:
86 /// - Nodes with dependents first (high-level nodes)
87 /// - Then their dependencies (low-level nodes)
88 ///
89 /// This ensures we don't stop a node while other nodes depend on it.
90 ///
91 /// Delegates to the runtime's ProcessManager.
92 pub fn get_shutdown_order(&self) -> Vec<String> {
93 self.manager.shutdown_order()
94 }
95
96 /// Get the number of tracked processes
97 pub fn count(&self) -> usize {
98 self.manager.len()
99 }
100
101 /// Check if any processes are being tracked
102 pub fn is_empty(&self) -> bool {
103 self.manager.is_empty()
104 }
105
106 /// Get access to the underlying ProcessManager
107 ///
108 /// Useful for advanced operations or when migrating existing code.
109 /// Provides direct access to the runtime's ProcessManager.
110 pub fn manager(&mut self) -> &mut ProcessManager {
111 &mut self.manager
112 }
113}
114
115impl Default for ProcessService {
116 fn default() -> Self {
117 Self::new()
118 }
119}
120
121impl Drop for ProcessService {
122 fn drop(&mut self) {
123 // ProcessManager's Drop will handle graceful shutdown
124 }
125}