mecha10_cli/dev/
lifecycle_adapter.rs

1//! Lifecycle adapter for CLI process management
2//!
3//! This module adapts the runtime lifecycle system for the CLI's process-based
4//! node management. While the runtime manages nodes in-process, the CLI spawns
5//! nodes as separate processes via node-runner.
6//!
7//! This adapter:
8//! - Reads lifecycle config from mecha10.json
9//! - Determines which nodes to spawn based on current mode
10//! - Provides mode change logic without runtime dependency
11
12use crate::types::project::{LifecycleConfig, ModeConfig, ProjectConfig};
13use anyhow::Result;
14use std::collections::{HashMap, HashSet};
15
16/// Lifecycle mode manager for CLI
17///
18/// Manages mode transitions and determines which nodes should run in each mode.
19/// This is a lightweight adapter that doesn't depend on the full runtime.
20pub struct CliLifecycleManager {
21    /// Current operational mode
22    current_mode: String,
23
24    /// Set of currently running node names
25    running_nodes: HashSet<String>,
26
27    /// Mode configurations from mecha10.json
28    mode_config: HashMap<String, ModeConfig>,
29}
30
31/// Result of calculating mode transition
32#[derive(Debug)]
33#[allow(dead_code)] // Will be used for mode change commands
34pub struct ModeTransitionDiff {
35    /// Nodes that need to be started
36    pub start: Vec<String>,
37
38    /// Nodes that need to be stopped
39    pub stop: Vec<String>,
40}
41
42impl CliLifecycleManager {
43    /// Create a new CLI lifecycle manager from project config
44    ///
45    /// Returns None if project doesn't have lifecycle configuration
46    pub fn from_project_config(config: &ProjectConfig) -> Option<Self> {
47        let lifecycle = config.lifecycle.as_ref()?;
48
49        Some(Self {
50            current_mode: lifecycle.default_mode.clone(),
51            running_nodes: HashSet::new(),
52            mode_config: lifecycle.modes.clone(),
53        })
54    }
55
56    /// Get the current mode
57    pub fn current_mode(&self) -> &str {
58        &self.current_mode
59    }
60
61    /// Get list of nodes that should run in the current mode
62    pub fn nodes_for_current_mode(&self) -> Vec<String> {
63        self.mode_config
64            .get(&self.current_mode)
65            .map(|config| config.nodes.clone())
66            .unwrap_or_default()
67    }
68
69    /// Calculate what changes are needed to transition to target mode
70    ///
71    /// Returns the diff (nodes to start/stop) without changing state.
72    #[allow(dead_code)] // Will be used for mode change commands
73    pub fn calculate_mode_diff(&self, target_mode: &str) -> Result<ModeTransitionDiff> {
74        // Validate mode exists
75        let target_config = self
76            .mode_config
77            .get(target_mode)
78            .ok_or_else(|| anyhow::anyhow!("Mode '{}' not found", target_mode))?;
79
80        // Nodes that should run in target mode
81        let target_nodes: HashSet<_> = target_config.nodes.iter().map(|s| s.as_str()).collect();
82
83        // Nodes to start: in target but not currently running
84        let start: Vec<_> = target_nodes
85            .iter()
86            .filter(|n| !self.running_nodes.contains(**n))
87            .map(|s| s.to_string())
88            .collect();
89
90        // Nodes to stop: running but not in target
91        let stop: Vec<_> = self
92            .running_nodes
93            .iter()
94            .filter(|n| !target_nodes.contains(n.as_str()))
95            .cloned()
96            .collect();
97
98        Ok(ModeTransitionDiff { start, stop })
99    }
100
101    /// Mark nodes as running (after spawning them)
102    pub fn mark_nodes_running(&mut self, nodes: &[String]) {
103        for node in nodes {
104            self.running_nodes.insert(node.clone());
105        }
106    }
107
108    /// Mark nodes as stopped (after killing them)
109    #[allow(dead_code)] // Will be used for mode change commands
110    pub fn mark_nodes_stopped(&mut self, nodes: &[String]) {
111        for node in nodes {
112            self.running_nodes.remove(node);
113        }
114    }
115
116    /// Change to a new mode (updates internal state only)
117    ///
118    /// Returns the diff of what needs to change. Caller is responsible
119    /// for actually spawning/killing processes.
120    #[allow(dead_code)] // Will be used for mode change commands
121    pub fn change_mode(&mut self, target_mode: &str) -> Result<ModeTransitionDiff> {
122        let diff = self.calculate_mode_diff(target_mode)?;
123        self.current_mode = target_mode.to_string();
124        Ok(diff)
125    }
126
127    /// Get available modes
128    #[allow(dead_code)] // Will be used for mode change commands
129    pub fn available_modes(&self) -> Vec<&str> {
130        self.mode_config.keys().map(|s| s.as_str()).collect()
131    }
132
133    /// Validate lifecycle configuration
134    ///
135    /// Checks that:
136    /// - All node references exist in project config
137    /// - Default mode exists
138    #[allow(dead_code)] // Will be used for validation on project init
139    pub fn validate(lifecycle: &LifecycleConfig, available_nodes: &[String]) -> Result<()> {
140        // Check default mode exists
141        if !lifecycle.modes.contains_key(&lifecycle.default_mode) {
142            return Err(anyhow::anyhow!(
143                "Default mode '{}' not found in modes",
144                lifecycle.default_mode
145            ));
146        }
147
148        // Check all node references are valid
149        let node_set: HashSet<_> = available_nodes.iter().map(|s| s.as_str()).collect();
150
151        for (mode_name, mode_config) in &lifecycle.modes {
152            for node in &mode_config.nodes {
153                if !node_set.contains(node.as_str()) {
154                    return Err(anyhow::anyhow!(
155                        "Mode '{}' references unknown node '{}'",
156                        mode_name,
157                        node
158                    ));
159                }
160            }
161        }
162
163        Ok(())
164    }
165}