pub struct SelectOrNode { /* private fields */ }Expand description
Executes child behaviors until one succeeds or all fail.
Behavior:
- Ticks children in order
- Returns
Successif any child succeeds - Returns
Failureif all children fail - Returns
Runningwhile executing children
Use cases:
- Fallback behaviors (try A, if it fails try B)
- Alternative strategies
- Error recovery chains
§Example
use mecha10_behavior_runtime::prelude::*;
// Assuming these behaviors are defined elsewhere
let selector = SelectOrNode::new(get_behaviors());Implementations§
Source§impl SelectOrNode
impl SelectOrNode
Sourcepub fn new(children: Vec<BoxedBehavior>) -> Self
pub fn new(children: Vec<BoxedBehavior>) -> Self
Create a new selector node with the given children.
Sourcepub fn add_child(&mut self, child: BoxedBehavior)
pub fn add_child(&mut self, child: BoxedBehavior)
Add a child behavior to the selector.
Trait Implementations§
Source§impl BehaviorNode for SelectOrNode
impl BehaviorNode for SelectOrNode
Source§fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Execute one tick of the behavior. Read more
Source§fn reset_self(&mut self)
fn reset_self(&mut self)
Reset this node’s own local state, ignoring children. Read more
Source§fn children_mut(&mut self) -> Vec<&mut dyn BehaviorNode>
fn children_mut(&mut self) -> Vec<&mut dyn BehaviorNode>
Return mutable references to this node’s child behaviors, in the order
they should receive lifecycle events. Read more
Source§fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Reset the behavior to its initial state. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for SelectOrNode
impl !UnwindSafe for SelectOrNode
impl Freeze for SelectOrNode
impl Send for SelectOrNode
impl Sync for SelectOrNode
impl Unpin for SelectOrNode
impl UnsafeUnpin for SelectOrNode
Blanket Implementations§
Source§impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
Source§fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Run this behavior until it completes (Success or Failure). Read more
Source§fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Run this behavior with a maximum number of ticks. Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more