Expand description
Typed payloads shared by debug subscription events and updates.
Structs§
- BeeDebug
Data - Bee navigation and hive debug data.
- BeeHive
Debug Data - Bee-hive debug data.
- Breeze
Debug Data - Breeze target debug data.
- Debug
Goal Name - A goal-selector name limited to 255 UTF-16 code units.
- Debug
Goal Name TooLong - Error returned when a goal-selector name exceeds 255 UTF-16 code units.
- Debug
Path Node - One node in an entity path debug payload.
- Debug
Structure Info - Structure bounding-box debug information.
- Debug
Structure Piece - One structure piece bounding box.
- Entity
Block Intersection Debug Data - Entity/block intersection debug data.
- Entity
Path Debug Data - Entity pathfinding debug data.
- Game
Event Debug Data - Game-event debug data.
- Game
Event Listener Debug Data - Game-event listener debug data.
- Goal
Selector Debug Data - One goal-selector debug entry.
- Neighbor
Update Debug Data - Neighbor-update debug data.
- Point
OfInterest Debug Data - Point-of-interest debug data.
- Raid
Debug Data - Raid debug data.
- Redstone
Wire Orientation Debug Data - Redstone-wire orientation debug data.
- Structure
Debug Data - Structure debug data.
- Villager
Brain Debug Data - Villager brain debug data.
Enums§
- Debug
Path Node Type - Path-node classification used by
DebugPathNode. - Debug
Subscription Data - A payload selected by
DebugSubscriptionType. - Debug
Subscription Type - Numeric discriminator for a debug subscription payload.
- Entity
Block Intersection State - Entity/block intersection state.