[][src]Enum mcproto_rs::v1_16_3::PlayerInfoActionList

pub enum PlayerInfoActionList {
    Add(CountedArray<PlayerInfoAction<PlayerAddActionSpec>, VarInt>),
    UpdateGameMode(CountedArray<PlayerInfoAction<GameMode>, VarInt>),
    UpdateLatency(CountedArray<PlayerInfoAction<VarInt>, VarInt>),
    UpdateDisplayName(CountedArray<PlayerInfoAction<Option<Chat>>, VarInt>),
    Remove(CountedArray<UUID4, VarInt>),
}

Variants

Implementations

impl PlayerInfoActionList[src]

pub const fn variant_count() -> usize[src]

pub fn deserialize_with_id<'a>(
    id: VarInt,
    data: &'a [u8]
) -> DeserializeResult<'a, Self>
[src]

pub fn name(&self) -> &str[src]

pub fn id(&self) -> VarInt[src]

pub fn serialize_body<S: Serializer>(&self, to: &mut S) -> SerializeResult[src]

Trait Implementations

impl Clone for PlayerInfoActionList[src]

impl Debug for PlayerInfoActionList[src]

impl Deserialize for PlayerInfoActionList[src]

impl From<PlayPlayerInfoSpec> for PlayerInfoActionList[src]

impl From<PlayerInfoActionList> for PlayPlayerInfoSpec[src]

impl PartialEq<PlayerInfoActionList> for PlayerInfoActionList[src]

impl Serialize for PlayerInfoActionList[src]

impl StructuralPartialEq for PlayerInfoActionList[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ProtocolType for T where
    T: Deserialize + Serialize
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,