[][src]Struct mavlink::common::CONTROL_SYSTEM_STATE_DATA

pub struct CONTROL_SYSTEM_STATE_DATA {
    pub time_usec: u64,
    pub x_acc: f32,
    pub y_acc: f32,
    pub z_acc: f32,
    pub x_vel: f32,
    pub y_vel: f32,
    pub z_vel: f32,
    pub x_pos: f32,
    pub y_pos: f32,
    pub z_pos: f32,
    pub airspeed: f32,
    pub vel_variance: [f32; 3],
    pub pos_variance: [f32; 3],
    pub q: [f32; 4],
    pub roll_rate: f32,
    pub pitch_rate: f32,
    pub yaw_rate: f32,
}

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

Fields

time_usec: u64

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

x_acc: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

y_acc: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

z_acc: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

x_vel: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

y_vel: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

z_vel: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

x_pos: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

y_pos: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

z_pos: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

airspeed: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

vel_variance: [f32; 3]

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

pos_variance: [f32; 3]

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

q: [f32; 4]

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

roll_rate: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

pitch_rate: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

yaw_rate: f32

id: 146 The smoothed, monotonic system state used to feed the control loops of the system..

Implementations

impl CONTROL_SYSTEM_STATE_DATA[src]

pub const ENCODED_LEN: usize[src]

pub fn deser(
    version: MavlinkVersion,
    _input: &[u8]
) -> Result<Self, ParserError>
[src]

pub fn ser(&self) -> Vec<u8>[src]

Trait Implementations

impl Clone for CONTROL_SYSTEM_STATE_DATA[src]

impl Debug for CONTROL_SYSTEM_STATE_DATA[src]

impl Default for CONTROL_SYSTEM_STATE_DATA[src]

impl<'de> Deserialize<'de> for CONTROL_SYSTEM_STATE_DATA[src]

impl PartialEq<CONTROL_SYSTEM_STATE_DATA> for CONTROL_SYSTEM_STATE_DATA[src]

impl Serialize for CONTROL_SYSTEM_STATE_DATA[src]

impl StructuralPartialEq for CONTROL_SYSTEM_STATE_DATA[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.