Expand description
A linked chunk is the underlying data structure that holds all events.
Modules§
- relational
- Implementation for a relational linked chunk, see
RelationalLinkedChunk.
Structs§
- AsVector
- A type that transforms a
Vec<Update<Item, Gap>>(given byObservableUpdates::take) into aVec<VectorDiff<Item>>(this type). Basically, it helps to consume aLinkedChunk<CAP, Item, Gap>as if it was aneyeball_im::ObservableVector<Item>. - Chunk
- A chunk is a node in the
LinkedChunk. - Chunk
Identifier - The unique identifier of a chunk in a
LinkedChunk. - Iter
- An iterator over a
LinkedChunkthat traverses the chunk in forward direction (i.e. it callsnexton each chunk to make progress). - Iter
Backward - An iterator over a
LinkedChunkthat traverses the chunk in backward direction (i.e. it callspreviouson each chunk to make progress). - Linked
Chunk - The
LinkedChunkstructure. - Linked
Chunk Builder - A data structure to rebuild a linked chunk from its raw representation.
- Observable
Updates - A collection of
Updates that can be observed. - Position
- The position of something inside a
Chunk. - RawChunk
- The raw representation of a linked chunk, as persisted in storage.
Enums§
- Chunk
Content - This enum represents the content of a
Chunk. - Empty
Chunk - A type representing what to do when the system has to handle an empty chunk.
- Error
- Errors of
LinkedChunk. - Linked
Chunk Builder Error - Update
- Represent the updates that have happened inside a
LinkedChunk.