Expand description
A linked chunk is the underlying data structure that holds all events.
Modules§
- Implementation for a relational linked chunk, see
RelationalLinkedChunk.
Structs§
- A type that transforms a
Vec<Update<Item, Gap>>(given byObservableUpdates::take) into aVec<VectorDiff<Item>>(this type). Basically, it helps to consume aLinkedChunk<CAP, Item, Gap>as if it was aneyeball_im::ObservableVector<Item>. - A chunk is a node in the
LinkedChunk. - The unique identifier of a chunk in a
LinkedChunk. - An iterator over a
LinkedChunkthat traverses the chunk in forward direction (i.e. it callsnexton each chunk to make progress). - An iterator over a
LinkedChunkthat traverses the chunk in backward direction (i.e. it callspreviouson each chunk to make progress). - The
LinkedChunkstructure. - A data structure to rebuild a linked chunk from its raw representation.
- A collection of
Updates that can be observed. - The position of something inside a
Chunk. - The raw representation of a linked chunk, as persisted in storage.
Enums§
- This enum represents the content of a
Chunk. - A type representing what to do when the system has to handle an empty chunk.
- Errors of
LinkedChunk. - Represent the updates that have happened inside a
LinkedChunk.