pub fn sphere_vs_obb<T: Float, V: VecN<T> + VecFloatOps<T> + NumberOps<T> + SignedNumberOps<T>, M: MatTranslate<V> + MatInverse<T> + MatRotate3D<T, V> + MatN<T, V>>(
s: V,
r: T,
obb: M,
) -> boolExpand description
returns true if the sphere with centre s0 and radius r0 overlaps obb defined by matrix obb, where the matrix
transforms a unit cube with extents -1 to 1 into an obb