pub fn barycentric<T: Float + NumberOps<T>, V: VecN<T> + VecFloatOps<T> + NumberOps<T>>(
p: V,
t1: V,
t2: V,
t3: V,
) -> (T, T, T)Expand description
returns the barycentric coordinate (u, v, w) of point p inside triangle t1-t2-t3