Struct material_yew::icon_button_toggle::MatOffIconButtonToggle [−][src]
pub struct MatOffIconButtonToggle { /* fields omitted */ }
Expand description
Defines header for MatIconButtonToggle
.
If the child passed is an element (a VTag
), then it is modified to include
the appropriate attributes. Otherwise, the child is wrapped in a span
containing said attributes.
Trait Implementations
impl Component for MatOffIconButtonToggle
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impl Component for MatOffIconButtonToggle
[src]type Message = ()
type Message = ()
Messages are used to make Components dynamic and interactive. Simple
Component’s can declare their Message type to be ()
. Complex Component’s
commonly use an enum to declare multiple Message types. Read more
type Properties = OffIconButtonToggleProps
type Properties = OffIconButtonToggleProps
Properties are the inputs to a Component and should not mutated within a Component. They are passed to a Component using a JSX-style syntax. Read more
fn create(props: Self::Properties, _: ComponentLink<Self>) -> Self
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fn create(props: Self::Properties, _: ComponentLink<Self>) -> Self
[src]Components are created with their properties as well as a ComponentLink
which
can be used to send messages and create callbacks for triggering updates. Read more
fn update(&mut self, _msg: Self::Message) -> bool
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fn update(&mut self, _msg: Self::Message) -> bool
[src]Components handle messages in their update
method and commonly use this method
to update their state and (optionally) re-render themselves. Read more
fn change(&mut self, props: Self::Properties) -> bool
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fn change(&mut self, props: Self::Properties) -> bool
[src]When the parent of a Component is re-rendered, it will either be re-created or
receive new properties in the change
lifecycle method. Component’s can choose
to re-render if the new properties are different than the previously
received properties. Most Component’s will use props with a PartialEq
impl and will be implemented like this: Read more
fn view(&self) -> Html
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fn view(&self) -> Html
[src]Components define their visual layout using a JSX-style syntax through the use of the
html!
procedural macro. The full guide to using the macro can be found in Yew’s
documentation. Read more
Auto Trait Implementations
impl !RefUnwindSafe for MatOffIconButtonToggle
impl !Send for MatOffIconButtonToggle
impl !Sync for MatOffIconButtonToggle
impl Unpin for MatOffIconButtonToggle
impl !UnwindSafe for MatOffIconButtonToggle
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T, V> IntoOptPropValue<V> for T where
T: IntoPropValue<Option<V>>,
[src]
impl<T, V> IntoOptPropValue<V> for T where
T: IntoPropValue<Option<V>>,
[src]pub fn into_opt_prop_value(self) -> Option<V>
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pub fn into_opt_prop_value(self) -> Option<V>
[src]Convert self
to an optional value of a Properties
struct.
impl<T> IntoPropValue<Option<T>> for T
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impl<T> IntoPropValue<Option<T>> for T
[src]pub fn into_prop_value(self) -> Option<T>
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pub fn into_prop_value(self) -> Option<T>
[src]Convert self
to a value of a Properties
struct.
impl<T> IntoPropValue<T> for T
[src]
impl<T> IntoPropValue<T> for T
[src]pub fn into_prop_value(self) -> T
[src]
pub fn into_prop_value(self) -> T
[src]Convert self
to a value of a Properties
struct.