Struct masonry::paint_scene_helpers::UnitPoint

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pub struct UnitPoint { /* private fields */ }

Implementations§

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impl UnitPoint

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pub const TOP_LEFT: UnitPoint = _

(0.0, 0.0)

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pub const TOP: UnitPoint = _

(0.5, 0.0)

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pub const TOP_RIGHT: UnitPoint = _

(1.0, 0.0)

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pub const LEFT: UnitPoint = _

(0.0, 0.5)

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pub const CENTER: UnitPoint = _

(0.5, 0.5)

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pub const RIGHT: UnitPoint = _

(1.0, 0.5)

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pub const BOTTOM_LEFT: UnitPoint = _

(0.0, 1.0)

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pub const BOTTOM: UnitPoint = _

(0.5, 1.0)

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pub const BOTTOM_RIGHT: UnitPoint = _

(1.0, 1.0)

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pub const fn new(u: f64, v: f64) -> UnitPoint

Create a new UnitPoint.

The u and v coordinates describe the point, with (0.0, 0.0) being the top-left, and (1.0, 1.0) being the bottom-right.

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pub fn resolve(self, rect: Rect) -> Point

Given a rectangle, resolve the point within the rectangle.

Trait Implementations§

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impl Clone for UnitPoint

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fn clone(&self) -> UnitPoint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnitPoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for UnitPoint

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type Error = <U as TryFrom<T>>::Error

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