pub fn subdivide_impl(mesh: &ManifoldImpl, levels: usize) -> ManifoldImplExpand description
Simple midpoint subdivision: each triangle is split into 4 by inserting edge midpoints. This is a convenience wrapper that uses uniform n=2 divisions.
pub fn subdivide_impl(mesh: &ManifoldImpl, levels: usize) -> ManifoldImplSimple midpoint subdivision: each triangle is split into 4 by inserting edge midpoints. This is a convenience wrapper that uses uniform n=2 divisions.