manabrew_engine/staticability/
static_ability_cant_draw.rs1use forge_foundation::ZoneType;
2
3use crate::card::valid_filter;
4use crate::game::GameState;
5use crate::ids::PlayerId;
6use crate::parsing::CompiledSelector;
7use crate::staticability::StaticMode;
8
9pub fn can_draw_amount(game: &GameState, player: PlayerId, start_amount: i32) -> i32 {
10 if start_amount <= 0 {
11 return 0;
12 }
13 let mut amount = start_amount;
14 for card in game
15 .cards
16 .iter()
17 .filter(|c| c.zone == ZoneType::Battlefield)
18 {
19 for st_ab in card
20 .static_abilities
21 .iter()
22 .filter(|sa| sa.check_mode(&StaticMode::CantDraw))
23 {
24 let valid_player = st_ab.ir.valid_player.as_ref();
25 if !matches_valid_player(valid_player, player, card.controller) {
26 continue;
27 }
28 let limit = st_ab.ir.draw_limit.unwrap_or(0);
29 let drawn = game.player(player).drawn_this_turn;
30 amount = amount.min((limit - drawn).max(0));
31 }
32 }
33 amount
34}
35
36pub fn can_draw_this_amount(game: &GameState, player: PlayerId, amount: i32) -> bool {
37 can_draw_amount(game, player, amount) >= amount
38}
39
40pub fn apply_cant_draw_amount_ability(
41 draw_limit: Option<&str>,
42 valid_player: Option<&CompiledSelector>,
43 player: PlayerId,
44 source_controller: PlayerId,
45 drawn_this_turn: i32,
46 current_amount: i32,
47) -> i32 {
48 if !matches_valid_player(valid_player, player, source_controller) {
49 return current_amount;
50 }
51 let limit = draw_limit.and_then(|s| s.parse::<i32>().ok()).unwrap_or(0);
52 current_amount.min((limit - drawn_this_turn).max(0))
53}
54
55fn matches_valid_player(
56 valid: Option<&CompiledSelector>,
57 player: PlayerId,
58 source_controller: PlayerId,
59) -> bool {
60 valid_filter::matches_valid_player_selector_opt(valid, player, source_controller)
61}