pub fn would_phase_be_skipped(
game: &GameState,
player: PlayerId,
phase: PhaseType,
) -> boolExpand description
Check if any BeginPhase replacement effect in the Control layer would
skip the given phase for the given player.
Walks all battlefield cards looking for matching BeginPhase effects
with Layer$ Control (or CantHappen) whose ActivePhases$ includes
the target phase and whose ValidPlayer$ matches the player.
Mirrors Java ReplacementHandler.wouldPhaseBeSkipped().