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manabrew_engine/trigger/
trigger_unlock_door.rs

1use serde::{Deserialize, Serialize};
2
3use crate::event::RunParams;
4use crate::game::GameState;
5use crate::parsing::{keys, Params};
6use crate::spellability::SpellAbility;
7use crate::trigger::TriggerType;
8
9use super::trigger::{Trigger, TriggerBehavior};
10
11#[derive(Debug, Clone, Serialize, Deserialize)]
12pub struct TriggerUnlockDoor {
13    pub valid_card: Option<crate::parsing::CompiledSelector>,
14    pub valid_player: Option<crate::parsing::CompiledSelector>,
15    pub this_door: bool,
16}
17
18impl TriggerUnlockDoor {
19    pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
20        Box::new(Self {
21            valid_card: params.selector_cloned(keys::VALID_CARD),
22            valid_player: params.selector_cloned(keys::VALID_PLAYER),
23            this_door: params.is_true("ThisDoor"),
24        })
25    }
26}
27
28#[typetag::serde]
29impl TriggerBehavior for TriggerUnlockDoor {
30    fn trigger_type(&self) -> TriggerType {
31        TriggerType::UnlockDoor
32    }
33
34    fn perform_test(&self, trigger: &Trigger, params: &RunParams, game: &GameState) -> bool {
35        let host_card = trigger.base.card_trait_base.host_card_id();
36        let _host_controller = trigger.base.card_trait_base.host_controller(game);
37        if !trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game) {
38            return false;
39        }
40        if !trigger.matches_optional_valid_player_filter(&self.valid_player, params.player, game) {
41            return false;
42        }
43        if self.this_door && params.card != Some(host_card) {
44            return false;
45        }
46        if self.this_door {
47            if let Some(trigger_state) = trigger.base.card_trait_base.get_card_state_name() {
48                let Some(run_state) = params
49                    .card_state_name
50                    .as_deref()
51                    .and_then(forge_foundation::CardStateName::from_str_compat)
52                else {
53                    return false;
54                };
55                if run_state != trigger_state {
56                    return false;
57                }
58            }
59        }
60        true
61    }
62
63    fn set_triggering_objects(
64        &self,
65        _trigger: &Trigger,
66        sa: &mut SpellAbility,
67        params: &RunParams,
68        _game: &GameState,
69    ) {
70        if let Some(card) = params.card {
71            sa.set_triggering_object(crate::ability::AbilityKey::Card, card.0.to_string());
72        }
73        if let Some(p) = params.player {
74            sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
75        }
76    }
77
78    fn get_important_stack_objects(&self, _trigger: &Trigger, sa: &SpellAbility) -> String {
79        format!(
80            "Player: {}, Card: {}",
81            sa.trigger_objects
82                .get(&crate::ability::AbilityKey::Player)
83                .map(|s| s.as_str())
84                .unwrap_or(""),
85            sa.trigger_objects
86                .get(&crate::ability::AbilityKey::Card)
87                .map(|s| s.as_str())
88                .unwrap_or("")
89        )
90    }
91}