pub fn apply_continuous_effects(game: &mut GameState)Expand description
Recompute all continuously-applied static-ability effects for the current game state.
This is the Rust equivalent of Java Forge’s
GameAction.checkStaticAbilities() + StaticAbilityContinuous.applyContinuousAbility().
Call this after:
- Any permanent enters or leaves the battlefield.
- Any spell or ability resolves.
- Any triggered ability fires.
- Before querying
can_attack()/can_block()for combat legality.