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manabrew_engine/ability/effects/
tap_effect.rs

1use forge_foundation::ZoneType;
2
3use super::EffectContext;
4use crate::ability::spell_ability_effect::get_target_cards;
5use crate::event::RunParams;
6use crate::ids::CardId;
7use crate::trigger::TriggerType;
8
9/// Resolve `SP$ Tap` — tap target permanent(s).
10///
11/// Mirrors Java `TapEffect.java`.
12///
13/// # Card script examples
14/// ```text
15/// A:SP$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap
16/// A:SP$ Tap | Defined$ Self
17/// A:SP$ Tap | Defined$ Self | ETB$ True
18/// A:SP$ Tap | ValidTgts$ Creature | RememberTapped$ True
19/// ```
20/// Struct form of this effect so it can participate in the
21/// `SpellAbilityEffect` trait hierarchy — mirrors Java's
22/// `TapEffect` class extending `SpellAbilityEffect`.
23#[manabrew_engine_macros::spell_effect(TapEffect)]
24fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
25    let controller = sa.activating_player;
26    let etb = sa.ir.etb;
27    let remember_tapped = sa.ir.remember_tapped;
28    let always_remember = sa.ir.always_remember;
29
30    // Mirrors Java TapEffect.getTargetCards(sa), including non-targeting
31    // Defined$ cases like ReplacedCard and defaulting to Self.
32    for target_card in get_target_cards(ctx.game, sa) {
33        tap_card(
34            ctx,
35            target_card,
36            controller,
37            etb,
38            remember_tapped,
39            always_remember,
40            sa.source,
41        );
42    }
43}
44
45fn tap_card(
46    ctx: &mut EffectContext,
47    card_id: CardId,
48    controller: crate::ids::PlayerId,
49    etb: bool,
50    remember_tapped: bool,
51    always_remember: bool,
52    source: Option<CardId>,
53) {
54    if etb {
55        // Java parity: ETB tap effects mark the card tapped even if the move
56        // replacement is executing before the card is physically on the battlefield.
57        ctx.game.card_mut(card_id).set_tapped(true);
58        return;
59    }
60
61    if ctx.game.card(card_id).zone != ZoneType::Battlefield {
62        return;
63    }
64
65    let was_untapped = !ctx.game.card(card_id).tapped;
66    let tapped = ctx.game.tap(card_id);
67    if tapped {
68        ctx.trigger_handler.run_trigger(
69            TriggerType::Taps,
70            RunParams {
71                card: Some(card_id),
72                player: Some(controller),
73                ..Default::default()
74            },
75            false,
76        );
77    }
78
79    // RememberTapped / AlwaysRemember
80    if (remember_tapped && was_untapped) || always_remember {
81        if let Some(src) = source {
82            ctx.game.card_mut(src).add_remembered_card(card_id);
83        }
84    }
85}
86
87#[cfg(test)]
88mod tests {
89    use crate::ability::spell_ability_effect::SpellAbilityEffect;
90    use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
91    use std::collections::HashMap;
92
93    use crate::ability::effects::EffectContext;
94    use crate::agent::PassAgent;
95    use crate::card::Card;
96    use crate::game::GameState;
97    use crate::ids::{CardId, PlayerId};
98    use crate::mana::ManaPool;
99    use crate::spellability::SpellAbility;
100    use crate::trigger::handler::TriggerHandler;
101
102    fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
103        let c = Card::new(
104            CardId(0),
105            "Bear".into(),
106            owner,
107            CardTypeLine::parse("Creature - Bear"),
108            ManaCost::parse("1 G"),
109            ColorSet::GREEN,
110            Some(2),
111            Some(2),
112            vec![],
113            vec![],
114        );
115        game.create_card(c)
116    }
117
118    #[test]
119    fn tap_effect_taps_target() {
120        let mut game = GameState::new(&["Alice", "Bob"], 20);
121        let p0 = PlayerId(0);
122        let c1 = make_creature(&mut game, p0);
123        game.move_card(c1, ZoneType::Battlefield, p0);
124        assert!(!game.card(c1).tapped);
125
126        let mut sa = SpellAbility::new_simple(None, p0, "SP$ Tap | ValidTgts$ Creature");
127        sa.target_chosen.target_card = Some(c1);
128
129        let mut th = TriggerHandler::new();
130        let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
131            vec![Box::new(PassAgent), Box::new(PassAgent)];
132        let mut mp = vec![ManaPool::default(), ManaPool::default()];
133        let templates = HashMap::new();
134        let templates_variants = HashMap::new();
135        let token_fallback = HashMap::new();
136        let edition_dates: HashMap<String, String> = HashMap::new();
137        let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
138        let mut ctx = EffectContext {
139            game: &mut game,
140            combat: None,
141            agents: &mut agents,
142            trigger_handler: &mut th,
143            token_templates: &templates,
144            token_art_variants: &templates_variants,
145            token_fallback: &token_fallback,
146            edition_dates: &edition_dates,
147            mana_pools: &mut mp,
148            parent_target_card: None,
149            rng: &mut rng_adapter,
150        };
151        super::TapEffect::resolve(&mut ctx, &sa);
152
153        assert!(ctx.game.card(c1).tapped);
154    }
155}