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manabrew_engine/ability/effects/
phases_effect.rs

1use forge_foundation::ZoneType;
2
3use super::EffectContext;
4use crate::ability::ability_ir::DefinedRef;
5use crate::event::{AbilityValue, RunParams};
6use crate::trigger::TriggerType;
7
8/// Resolve `SP$ Phases` — phase permanents in or out.
9///
10/// Mirrors Java `PhasesEffect.java`.
11/// Toggles or sets `card.phased_out` on target cards. Phased-out permanents
12/// are treated as not on the battlefield for game purposes.
13///
14/// # Card script examples
15/// ```text
16/// A:SP$ Phases | ValidTgts$ Creature | TgtPrompt$ Select target creature
17/// A:SP$ Phases | Defined$ Self | PhaseInOrOut$ Out
18/// ```
19/// Struct form of this effect so it can participate in the
20/// `SpellAbilityEffect` trait hierarchy — mirrors Java's
21/// `PhasesEffect` class extending `SpellAbilityEffect`.
22#[manabrew_engine_macros::spell_effect(PhasesEffect)]
23fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
24    let phase_mode = sa.ir.phase_in_or_out_text.as_deref().unwrap_or("Out");
25
26    // Defined$ DelayTriggerRememberedLKI / Remembered — phase the cards
27    // remembered by the parent delayed trigger (e.g. Teferi's Veil's
28    // "creature phases out at end of combat" queues the attacker's LKI).
29    match sa.defined_ref() {
30        Some(
31            DefinedRef::DelayTriggerRememberedLki
32            | DefinedRef::DelayTriggerRemembered
33            | DefinedRef::Remembered,
34        ) => {
35            let ids: Vec<crate::ids::CardId> = sa
36                .trigger_remembered
37                .iter()
38                .filter_map(|v| match v {
39                    AbilityValue::Card(cid) => Some(*cid),
40                    _ => None,
41                })
42                .collect();
43            for cid in ids {
44                if ctx.game.card(cid).zone == ZoneType::Battlefield {
45                    apply_phase(ctx, cid, phase_mode);
46                }
47            }
48            return;
49        }
50        _ => {}
51    }
52
53    // Targeted: use the chosen target card.
54    if let Some(target_card) = sa.target_chosen.target_card {
55        if ctx.game.card(target_card).zone == ZoneType::Battlefield {
56            apply_phase(ctx, target_card, phase_mode);
57        }
58        return;
59    }
60
61    // Defined$ Self — phase the source card.
62    if let Some(source) = sa.source {
63        if ctx.game.card(source).zone == ZoneType::Battlefield {
64            apply_phase(ctx, source, phase_mode);
65        }
66    }
67}
68
69fn apply_phase(ctx: &mut EffectContext, card_id: crate::ids::CardId, mode: &str) {
70    match mode {
71        "In" => {
72            if ctx.game.card(card_id).phased_out {
73                ctx.game.card_mut(card_id).set_phased_out(false);
74                ctx.trigger_handler.run_trigger(
75                    TriggerType::PhasedIn,
76                    RunParams {
77                        card: Some(card_id),
78                        ..Default::default()
79                    },
80                    false,
81                );
82            }
83        }
84        _ => {
85            if !ctx.game.card(card_id).phased_out {
86                ctx.game.card_mut(card_id).set_phased_out(true);
87                ctx.trigger_handler.run_trigger(
88                    TriggerType::PhasedOut,
89                    RunParams {
90                        card: Some(card_id),
91                        ..Default::default()
92                    },
93                    false,
94                );
95            }
96        }
97    }
98}
99
100#[cfg(test)]
101mod tests {
102    use crate::ability::spell_ability_effect::SpellAbilityEffect;
103    use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
104    use std::collections::HashMap;
105
106    use crate::ability::effects::EffectContext;
107    use crate::agent::PassAgent;
108    use crate::card::Card;
109    use crate::game::GameState;
110    use crate::ids::{CardId, PlayerId};
111    use crate::mana::ManaPool;
112    use crate::spellability::SpellAbility;
113    use crate::trigger::handler::TriggerHandler;
114
115    fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
116        let c = Card::new(
117            CardId(0),
118            "Bear".into(),
119            owner,
120            CardTypeLine::parse("Creature - Bear"),
121            ManaCost::parse("1 G"),
122            ColorSet::GREEN,
123            Some(2),
124            Some(2),
125            vec![],
126            vec![],
127        );
128        game.create_card(c)
129    }
130
131    #[test]
132    fn phase_out_target() {
133        let mut game = GameState::new(&["Alice", "Bob"], 20);
134        let p0 = PlayerId(0);
135        let c1 = make_creature(&mut game, p0);
136        game.move_card(c1, ZoneType::Battlefield, p0);
137        assert!(!game.card(c1).phased_out);
138
139        let mut sa = SpellAbility::new_simple(None, p0, "SP$ Phases | PhaseInOrOut$ Out");
140        sa.target_chosen.target_card = Some(c1);
141
142        let mut th = TriggerHandler::new();
143        let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
144            vec![Box::new(PassAgent), Box::new(PassAgent)];
145        let mut mp = vec![ManaPool::default(), ManaPool::default()];
146        let templates = HashMap::new();
147        let templates_variants = HashMap::new();
148        let token_fallback = HashMap::new();
149        let edition_dates: HashMap<String, String> = HashMap::new();
150        let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
151        let mut ctx = EffectContext {
152            game: &mut game,
153            combat: None,
154            agents: &mut agents,
155            trigger_handler: &mut th,
156            token_templates: &templates,
157            token_art_variants: &templates_variants,
158            token_fallback: &token_fallback,
159            edition_dates: &edition_dates,
160            mana_pools: &mut mp,
161            parent_target_card: None,
162            rng: &mut rng_adapter,
163        };
164        super::PhasesEffect::resolve(&mut ctx, &sa);
165
166        assert!(ctx.game.card(c1).phased_out);
167    }
168
169    #[test]
170    fn phase_in_target() {
171        let mut game = GameState::new(&["Alice", "Bob"], 20);
172        let p0 = PlayerId(0);
173        let c1 = make_creature(&mut game, p0);
174        game.move_card(c1, ZoneType::Battlefield, p0);
175        game.card_mut(c1).set_phased_out(true);
176
177        let mut sa = SpellAbility::new_simple(None, p0, "SP$ Phases | PhaseInOrOut$ In");
178        sa.target_chosen.target_card = Some(c1);
179
180        let mut th = TriggerHandler::new();
181        let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
182            vec![Box::new(PassAgent), Box::new(PassAgent)];
183        let mut mp = vec![ManaPool::default(), ManaPool::default()];
184        let templates = HashMap::new();
185        let templates_variants = HashMap::new();
186        let token_fallback = HashMap::new();
187        let edition_dates: HashMap<String, String> = HashMap::new();
188        let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
189        let mut ctx = EffectContext {
190            game: &mut game,
191            combat: None,
192            agents: &mut agents,
193            trigger_handler: &mut th,
194            token_templates: &templates,
195            token_art_variants: &templates_variants,
196            token_fallback: &token_fallback,
197            edition_dates: &edition_dates,
198            mana_pools: &mut mp,
199            parent_target_card: None,
200            rng: &mut rng_adapter,
201        };
202        super::PhasesEffect::resolve(&mut ctx, &sa);
203
204        assert!(!ctx.game.card(c1).phased_out);
205    }
206}