manabrew_engine/ability/effects/
game_draw_effect.rs1use super::EffectContext;
2
3#[manabrew_engine_macros::spell_effect(GameDrawEffect)]
15fn resolve(ctx: &mut EffectContext, _sa: &crate::spellability::SpellAbility) {
16 let all_players: Vec<_> = ctx.game.player_order.clone();
18 for &pid in &all_players {
19 ctx.game
20 .player_mark_lost(pid, crate::replacement::GameLossReason::IntentionalDraw);
21 }
22
23 ctx.game.game_over = true;
24 ctx.game.winner = None;
25}
26
27#[cfg(test)]
28mod tests {
29 use crate::ability::spell_ability_effect::SpellAbilityEffect;
30 use std::collections::HashMap;
31
32 use crate::ability::effects::EffectContext;
33 use crate::agent::PassAgent;
34 use crate::game::GameState;
35 use crate::ids::PlayerId;
36 use crate::mana::ManaPool;
37 use crate::spellability::SpellAbility;
38 use crate::trigger::handler::TriggerHandler;
39
40 #[test]
41 fn game_draw_ends_game_with_no_winner() {
42 let mut game = GameState::new(&["Alice", "Bob"], 20);
43 let p0 = PlayerId(0);
44
45 let sa = SpellAbility::new_simple(None, p0, "SP$ GameDraw");
46
47 let mut th = TriggerHandler::new();
48 let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
49 vec![Box::new(PassAgent), Box::new(PassAgent)];
50 let mut mp = vec![ManaPool::default(), ManaPool::default()];
51 let templates = HashMap::new();
52 let templates_variants = HashMap::new();
53 let token_fallback = HashMap::new();
54 let edition_dates: HashMap<String, String> = HashMap::new();
55 let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
56 let mut ctx = EffectContext {
57 game: &mut game,
58 combat: None,
59 agents: &mut agents,
60 trigger_handler: &mut th,
61 token_templates: &templates,
62 token_art_variants: &templates_variants,
63 token_fallback: &token_fallback,
64 edition_dates: &edition_dates,
65 mana_pools: &mut mp,
66 parent_target_card: None,
67 rng: &mut rng_adapter,
68 };
69 super::GameDrawEffect::resolve(&mut ctx, &sa);
70
71 assert!(ctx.game.game_over);
72 assert_eq!(ctx.game.winner, None);
73 assert!(ctx.game.player(p0).has_lost);
74 assert!(ctx.game.player(PlayerId(1)).has_lost);
75 }
76}