manabrew_engine/ability/effects/
end_combat_phase_effect.rs1use super::EffectContext;
2
3#[manabrew_engine_macros::spell_effect(EndCombatPhaseEffect)]
17fn resolve(ctx: &mut EffectContext, _sa: &crate::spellability::SpellAbility) {
18 if !ctx.game.turn.is_combat() {
19 return; }
21 ctx.game.end_combat_requested = true;
22}
23
24#[cfg(test)]
25mod tests {
26 use crate::ability::spell_ability_effect::SpellAbilityEffect;
27 use std::collections::HashMap;
28
29 use crate::ability::effects::EffectContext;
30 use crate::agent::PassAgent;
31 use crate::game::GameState;
32 use crate::ids::PlayerId;
33 use crate::mana::ManaPool;
34 use crate::spellability::SpellAbility;
35 use crate::trigger::handler::TriggerHandler;
36 use forge_foundation::PhaseType;
37
38 #[test]
39 fn end_combat_sets_flag() {
40 let mut game = GameState::new(&["Alice", "Bob"], 20);
41 let p0 = PlayerId(0);
42 game.turn.phase = PhaseType::CombatDeclareAttackers;
43
44 let sa = SpellAbility::new_simple(None, p0, "SP$ EndCombatPhase");
45
46 let mut th = TriggerHandler::new();
47 let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
48 vec![Box::new(PassAgent), Box::new(PassAgent)];
49 let mut mp = vec![ManaPool::default(), ManaPool::default()];
50 let templates = HashMap::new();
51 let templates_variants = HashMap::new();
52 let token_fallback = HashMap::new();
53 let edition_dates: HashMap<String, String> = HashMap::new();
54 let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
55 let mut ctx = EffectContext {
56 game: &mut game,
57 combat: None,
58 agents: &mut agents,
59 trigger_handler: &mut th,
60 token_templates: &templates,
61 token_art_variants: &templates_variants,
62 token_fallback: &token_fallback,
63 edition_dates: &edition_dates,
64 mana_pools: &mut mp,
65 parent_target_card: None,
66 rng: &mut rng_adapter,
67 };
68 super::EndCombatPhaseEffect::resolve(&mut ctx, &sa);
69
70 assert!(ctx.game.end_combat_requested);
71 }
72
73 #[test]
74 fn end_combat_noop_outside_combat() {
75 let mut game = GameState::new(&["Alice", "Bob"], 20);
76 let p0 = PlayerId(0);
77 game.turn.phase = PhaseType::Main1;
78
79 let sa = SpellAbility::new_simple(None, p0, "SP$ EndCombatPhase");
80
81 let mut th = TriggerHandler::new();
82 let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
83 vec![Box::new(PassAgent), Box::new(PassAgent)];
84 let mut mp = vec![ManaPool::default(), ManaPool::default()];
85 let templates = HashMap::new();
86 let templates_variants = HashMap::new();
87 let token_fallback = HashMap::new();
88 let edition_dates: HashMap<String, String> = HashMap::new();
89 let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
90 let mut ctx = EffectContext {
91 game: &mut game,
92 combat: None,
93 agents: &mut agents,
94 trigger_handler: &mut th,
95 token_templates: &templates,
96 token_art_variants: &templates_variants,
97 token_fallback: &token_fallback,
98 edition_dates: &edition_dates,
99 mana_pools: &mut mp,
100 parent_target_card: None,
101 rng: &mut rng_adapter,
102 };
103 super::EndCombatPhaseEffect::resolve(&mut ctx, &sa);
104
105 assert!(!ctx.game.end_combat_requested);
106 }
107}