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manabrew_engine/ability/effects/
untap_effect.rs

1use forge_foundation::ZoneType;
2
3use super::{resolve_numeric_svar, EffectContext};
4use crate::ability::ability_ir::DefinedRef;
5use crate::card::card_util;
6use crate::event::RunParams;
7use crate::ids::CardId;
8use crate::spellability::SpellAbility;
9use crate::trigger::TriggerType;
10
11/// Resolve `SP$ Untap` — untap target permanent(s).
12///
13/// Mirrors Java `UntapEffect.java`.
14///
15/// # Card script examples
16/// ```text
17/// A:SP$ Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature to untap
18/// A:SP$ Untap | Defined$ Self
19/// A:SP$ Untap | Defined$ Self | ETB$ True
20/// DB$ Untap | Defined$ ParentTarget
21/// ```
22/// Struct form of this effect so it can participate in the
23/// `SpellAbilityEffect` trait hierarchy — mirrors Java's
24/// `UntapEffect` class extending `SpellAbilityEffect`.
25#[manabrew_engine_macros::spell_effect(UntapEffect)]
26fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
27    let controller = sa.activating_player;
28    let etb = sa.ir.etb;
29
30    let mut targets = if sa.ir.untap_up_to {
31        choose_untap_type_targets(ctx, sa, controller)
32    } else {
33        resolve_untap_targets(ctx, sa)
34    };
35    targets.extend(card_util::get_radiance(ctx.game, sa).iter().copied());
36    targets.sort_unstable_by_key(|cid| cid.0);
37    targets.dedup();
38
39    for card_id in targets {
40        if ctx.game.card(card_id).zone == ZoneType::Battlefield {
41            untap_card(ctx, card_id, controller, etb);
42        }
43    }
44}
45
46/// Resolve target cards for untap: explicit target, or `Defined$ Self`,
47/// `Defined$ ParentTarget`, or `Defined$ Remembered` (cards remembered by the
48/// source — e.g. Fabled Passage's conditional untap of the fetched land).
49fn resolve_untap_targets(ctx: &EffectContext, sa: &SpellAbility) -> Vec<CardId> {
50    if let Some(c) = sa.target_chosen.target_card {
51        return vec![c];
52    }
53    match sa
54        .ir
55        .defined
56        .as_ref()
57        .and_then(|defined| defined.refs.first())
58    {
59        None | Some(DefinedRef::SelfCard) => sa.source.into_iter().collect(),
60        Some(DefinedRef::ParentTarget) => ctx.parent_target_card.into_iter().collect(),
61        Some(DefinedRef::Remembered) => sa
62            .source
63            .map(|sid| ctx.game.card(sid).remembered_cards.clone())
64            .unwrap_or_default(),
65        _ => Vec::new(),
66    }
67}
68
69fn choose_untap_type_targets(
70    ctx: &mut EffectContext,
71    sa: &SpellAbility,
72    controller: crate::ids::PlayerId,
73) -> Vec<CardId> {
74    let Some(untap_type) = sa.ir.untap_type.as_deref() else {
75        return Vec::new();
76    };
77
78    // Java parity: `UntapType$ Land` permits ANY land (e.g. Frantic Search).
79    // Only narrow to the activator's permanents when the filter explicitly
80    // calls that out (`Land.YouCtrl`, `Creature.YouCtrl`, etc.). Otherwise
81    // sweep every battlefield permanent so opponent-controlled lands stay
82    // selectable.
83    let valid_filter = untap_type.to_string();
84    let scope_to_controller = valid_filter.contains("YouCtrl");
85    let valid_selector = crate::parsing::cached_compiled_selector(&valid_filter);
86    let candidates: Vec<CardId> = if scope_to_controller {
87        ctx.game
88            .cards_in_zone(ZoneType::Battlefield, controller)
89            .iter()
90            .copied()
91            .collect()
92    } else {
93        ctx.game.cards_in_all_zones(ZoneType::Battlefield).collect()
94    };
95    let valid: Vec<CardId> = candidates
96        .into_iter()
97        .filter(|&card_id| {
98            // Only tapped permanents are meaningful untap targets — Java's
99            // `UntapEffect.untapTargetList` filters by `isTapped()` before
100            // offering choices.
101            ctx.game.card(card_id).tapped
102                && super::matches_valid_cards_for_sa(
103                    ctx.game,
104                    sa,
105                    ctx.game.card(card_id),
106                    Some(&valid_selector),
107                    &valid_filter,
108                )
109        })
110        .collect();
111    if valid.is_empty() {
112        return Vec::new();
113    }
114
115    let amount = resolve_numeric_svar(ctx.game, sa, "Amount", valid.len() as i32).max(0) as usize;
116    let max = amount.min(valid.len());
117    let min = if sa.ir.untap_up_to { 0 } else { max };
118    ctx.agents[controller.index()].choose_cards_for_effect(controller, &valid, min, max)
119}
120
121fn untap_card(
122    ctx: &mut EffectContext,
123    card_id: CardId,
124    controller: crate::ids::PlayerId,
125    etb: bool,
126) {
127    if etb {
128        // ETB: directly set untapped without firing trigger
129        ctx.game.card_mut(card_id).set_tapped(false);
130    } else {
131        let untapped = ctx.game.untap(card_id);
132        if untapped {
133            ctx.trigger_handler.run_trigger(
134                TriggerType::Untaps,
135                RunParams {
136                    card: Some(card_id),
137                    player: Some(controller),
138                    ..Default::default()
139                },
140                false,
141            );
142        }
143    }
144}
145
146#[cfg(test)]
147mod tests {
148    use crate::ability::spell_ability_effect::SpellAbilityEffect;
149    use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
150    use std::collections::HashMap;
151
152    use crate::ability::effects::EffectContext;
153    use crate::agent::PassAgent;
154    use crate::card::Card;
155    use crate::game::GameState;
156    use crate::ids::{CardId, PlayerId};
157    use crate::mana::ManaPool;
158    use crate::spellability::SpellAbility;
159    use crate::trigger::handler::TriggerHandler;
160
161    fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
162        let c = Card::new(
163            CardId(0),
164            "Bear".into(),
165            owner,
166            CardTypeLine::parse("Creature - Bear"),
167            ManaCost::parse("1 G"),
168            ColorSet::GREEN,
169            Some(2),
170            Some(2),
171            vec![],
172            vec![],
173        );
174        game.create_card(c)
175    }
176
177    #[test]
178    fn untap_effect_untaps_target() {
179        let mut game = GameState::new(&["Alice", "Bob"], 20);
180        let p0 = PlayerId(0);
181        let c1 = make_creature(&mut game, p0);
182        game.move_card(c1, ZoneType::Battlefield, p0);
183        game.tap(c1);
184        assert!(game.card(c1).tapped);
185
186        let mut sa = SpellAbility::new_simple(None, p0, "SP$ Untap | ValidTgts$ Creature");
187        sa.target_chosen.target_card = Some(c1);
188
189        let mut th = TriggerHandler::new();
190        let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
191            vec![Box::new(PassAgent), Box::new(PassAgent)];
192        let mut mp = vec![ManaPool::default(), ManaPool::default()];
193        let templates = HashMap::new();
194        let templates_variants = HashMap::new();
195        let token_fallback = HashMap::new();
196        let edition_dates: HashMap<String, String> = HashMap::new();
197        let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
198        let mut ctx = EffectContext {
199            game: &mut game,
200            combat: None,
201            agents: &mut agents,
202            trigger_handler: &mut th,
203            token_templates: &templates,
204            token_art_variants: &templates_variants,
205            token_fallback: &token_fallback,
206            edition_dates: &edition_dates,
207            mana_pools: &mut mp,
208            parent_target_card: None,
209            rng: &mut rng_adapter,
210        };
211        super::UntapEffect::resolve(&mut ctx, &sa);
212
213        assert!(!ctx.game.card(c1).tapped);
214    }
215}