manabrew_engine/ability/effects/
tap_all_effect.rs1use forge_foundation::ZoneType;
2
3use super::{matches_valid_cards_for_sa, EffectContext};
4use crate::ids::CardId;
5
6#[manabrew_engine_macros::spell_effect(TapAllEffect)]
20fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
21 let valid_cards = sa.ir.valid_cards_selector.as_ref();
22
23 let player_ids = ctx.game.player_order.clone();
24 let mut to_tap: Vec<CardId> = Vec::new();
25 for &pid in &player_ids {
26 let zone_cards = ctx.game.cards_in_zone(ZoneType::Battlefield, pid).to_vec();
27 for cid in zone_cards {
28 if matches_valid_cards_for_sa(ctx.game, sa, ctx.game.card(cid), valid_cards, "Creature")
29 {
30 to_tap.push(cid);
31 }
32 }
33 }
34
35 for card_id in to_tap {
36 if ctx.game.card(card_id).zone == ZoneType::Battlefield {
37 ctx.game.tap(card_id);
38 ctx.trigger_handler.run_trigger(
40 crate::trigger::TriggerType::Taps,
41 crate::event::RunParams {
42 card: Some(card_id),
43 ..Default::default()
44 },
45 false,
46 );
47 }
48 }
49}
50
51#[cfg(test)]
52mod tests {
53 use crate::ability::spell_ability_effect::SpellAbilityEffect;
54 use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
55 use std::collections::HashMap;
56
57 use crate::ability::effects::EffectContext;
58 use crate::agent::PassAgent;
59 use crate::card::Card;
60 use crate::game::GameState;
61 use crate::ids::{CardId, PlayerId};
62 use crate::mana::ManaPool;
63 use crate::spellability::SpellAbility;
64 use crate::trigger::handler::TriggerHandler;
65
66 fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
67 let c = Card::new(
68 CardId(0),
69 "Bear".into(),
70 owner,
71 CardTypeLine::parse("Creature - Bear"),
72 ManaCost::parse("1 G"),
73 ColorSet::GREEN,
74 Some(2),
75 Some(2),
76 vec![],
77 vec![],
78 );
79 game.create_card(c)
80 }
81
82 #[test]
83 fn tap_all_taps_matching_creatures() {
84 let mut game = GameState::new(&["Alice", "Bob"], 20);
85 let p0 = PlayerId(0);
86 let p1 = PlayerId(1);
87 let c1 = make_creature(&mut game, p0);
88 let c2 = make_creature(&mut game, p1);
89 game.move_card(c1, ZoneType::Battlefield, p0);
90 game.move_card(c2, ZoneType::Battlefield, p1);
91 assert!(!game.card(c1).tapped);
92 assert!(!game.card(c2).tapped);
93
94 let sa = SpellAbility::new_simple(None, p0, "A:SP$ TapAll | ValidCards$ Creature");
95 let mut th = TriggerHandler::new();
96 let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
97 vec![Box::new(PassAgent), Box::new(PassAgent)];
98 let mut mp = vec![ManaPool::default(), ManaPool::default()];
99 let templates = HashMap::new();
100 let templates_variants = HashMap::new();
101 let token_fallback = HashMap::new();
102 let edition_dates: HashMap<String, String> = HashMap::new();
103 let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
104 let mut ctx = EffectContext {
105 game: &mut game,
106 combat: None,
107 agents: &mut agents,
108 trigger_handler: &mut th,
109 token_templates: &templates,
110 token_art_variants: &templates_variants,
111 token_fallback: &token_fallback,
112 edition_dates: &edition_dates,
113 mana_pools: &mut mp,
114 parent_target_card: None,
115 rng: &mut rng_adapter,
116 };
117 super::TapAllEffect::resolve(&mut ctx, &sa);
118
119 assert!(ctx.game.card(c1).tapped);
120 assert!(ctx.game.card(c2).tapped);
121 }
122}