manabrew_engine/ability/effects/
skip_turn_effect.rs1use super::{resolve_defined_players, resolve_numeric_svar, EffectContext};
2use crate::parsing::keys;
3
4#[manabrew_engine_macros::spell_effect(SkipTurnEffect)]
18fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
19 let controller = sa.activating_player;
20 let num = resolve_numeric_svar(ctx.game, sa, keys::NUM_TURNS, 1);
21
22 let defined = sa.defined().unwrap_or("You");
23
24 let targets = resolve_defined_players(defined, controller, ctx.game);
25 for target in targets {
26 if ctx.game.player(target).is_alive() {
27 ctx.game.player_add_skip_turns(target, num);
28 }
29 }
30}
31
32#[cfg(test)]
33mod tests {
34 use crate::ability::spell_ability_effect::SpellAbilityEffect;
35 use std::collections::HashMap;
36
37 use crate::ability::effects::EffectContext;
38 use crate::agent::PassAgent;
39 use crate::game::GameState;
40 use crate::ids::PlayerId;
41 use crate::mana::ManaPool;
42 use crate::spellability::SpellAbility;
43 use crate::trigger::handler::TriggerHandler;
44
45 #[test]
46 fn skip_turn_increments_counter() {
47 let mut game = GameState::new(&["Alice", "Bob"], 20);
48 let p0 = PlayerId(0);
49 let p1 = PlayerId(1);
50
51 let sa =
52 SpellAbility::new_simple(None, p0, "SP$ SkipTurn | Defined$ Opponent | NumTurns$ 1");
53
54 let mut th = TriggerHandler::new();
55 let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
56 vec![Box::new(PassAgent), Box::new(PassAgent)];
57 let mut mp = vec![ManaPool::default(), ManaPool::default()];
58 let templates = HashMap::new();
59 let templates_variants = HashMap::new();
60 let token_fallback = HashMap::new();
61 let edition_dates: HashMap<String, String> = HashMap::new();
62 let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
63 let mut ctx = EffectContext {
64 game: &mut game,
65 combat: None,
66 agents: &mut agents,
67 trigger_handler: &mut th,
68 token_templates: &templates,
69 token_art_variants: &templates_variants,
70 token_fallback: &token_fallback,
71 edition_dates: &edition_dates,
72 mana_pools: &mut mp,
73 parent_target_card: None,
74 rng: &mut rng_adapter,
75 };
76 super::SkipTurnEffect::resolve(&mut ctx, &sa);
77
78 assert_eq!(ctx.game.player(p1).skip_turns, 1);
79 }
80}