Skip to main content

manabrew_engine/ability/effects/
choose_card_effect.rs

1use forge_foundation::ZoneType;
2
3use super::{matches_valid_cards_for_sa, EffectContext};
4
5/// `SP$ ChooseCard` — player chooses card(s) from a filtered set in a zone.
6///
7/// Mirrors Java's `ChooseCardEffect.java`.
8///
9/// # Params
10/// - `Amount` — how many cards to choose (default 1)
11/// - `ChoiceZone` — zone to choose from (default Battlefield)
12/// - `Choices` — ValidCards filter for eligible cards
13/// - `RememberChosen` — if "True", add chosen to source's remembered_cards
14///
15/// Stores the chosen card(s) on the source card's `chosen_cards`.
16/// Struct form of this effect so it can participate in the
17/// `SpellAbilityEffect` trait hierarchy — mirrors Java's
18/// `ChooseCardEffect` class extending `SpellAbilityEffect`.
19#[manabrew_engine_macros::spell_effect(ChooseCardEffect)]
20fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
21    let source_id = match sa.source {
22        Some(id) => id,
23        None => return,
24    };
25
26    let controller = sa.activating_player;
27
28    let amount: usize = sa
29        .ir
30        .amount
31        .as_deref()
32        .and_then(|s| s.parse().ok())
33        .unwrap_or(1);
34
35    let zone = sa.ir.choice_zone.unwrap_or(ZoneType::Battlefield);
36
37    let filter = sa.ir.choices.clone().unwrap_or_else(|| "Card".to_string());
38    let filter_selector = sa.ir.choices_selector.clone();
39
40    let remember = sa.ir.remember_chosen;
41
42    // Collect valid cards in zone matching filter
43    let mut valid = Vec::new();
44    for &pid in &ctx.game.player_order.clone() {
45        let zone_cards = ctx.game.cards_in_zone(zone, pid).to_vec();
46        for cid in zone_cards {
47            if matches_valid_cards_for_sa(
48                ctx.game,
49                sa,
50                ctx.game.card(cid),
51                filter_selector.as_ref(),
52                &filter,
53            ) {
54                valid.push(cid);
55            }
56        }
57    }
58
59    if valid.is_empty() {
60        return;
61    }
62
63    // Ask the controlling player to choose
64    ctx.agents[controller.index()].snapshot_state(ctx.game, ctx.mana_pools);
65    let chosen =
66        ctx.agents[controller.index()].choose_cards_for_effect(controller, &valid, 1, amount);
67
68    // Store on source card
69    ctx.game
70        .card_mut(source_id)
71        .set_chosen_cards(chosen.clone());
72
73    // Optionally remember
74    if remember {
75        for &cid in &chosen {
76            ctx.game.card_mut(source_id).add_remembered_card(cid);
77        }
78    }
79
80    // ImprintChosen$ — `ChooseCardEffect.java:299-301`.
81    if sa.ir.imprint_chosen {
82        for &cid in &chosen {
83            ctx.game.card_mut(source_id).add_imprinted_card(cid);
84        }
85    }
86}