Structs§
- Activatable
Ability Info - Attack
Assignment - Attack
Target Dto - Available
Action - Block
Assignment - Combat
Damage Assignment Entry - Payment
Action - Prompt
Presentation - Target
Ref
Enums§
- Alternative
Cost Kind - Mirrors the engine’s
AlternativeCost(itself a mirror of Java’s). - Attack
Target Kind - Available
Action Kind - Payment
Action Kind - Payment
Resource Kind - Play
Card Mode - Mirrors the engine’s
PlayCardMode. - Target
AnyChoice - Target
Kind