Struct mallumo::Nodepool [] [src]

pub struct Nodepool<'a> {
    pub levels: usize,
    pub nodes_num: usize,
    pub static_nodes_num: usize,
    pub next_buffer: MutableBuffer,
    pub position_buffer: MutableBuffer,
    pub neighbour_flag_buffer: MutableBuffer,
    pub neighbours_x_buffer: MutableBuffer,
    pub neighbours_y_buffer: MutableBuffer,
    pub neighbours_z_buffer: MutableBuffer,
    // some fields omitted
}

Sparse octree of scene in whose nodes are pointers into brickpool.

Fields

Methods

impl<'a> Nodepool<'a>
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