[][src]Enum mallumo_gls::raw::ShaderType

pub enum ShaderType {
    Vertex,
    Fragment,
    Geometry,
    TessellationEvaluation,
    TessellationControl,
    Compute,
}

Variants

VertexFragmentGeometryTessellationEvaluationTessellationControlCompute

Trait Implementations

impl From<ShaderType> for u32[src]

impl Eq for ShaderType[src]

impl Copy for ShaderType[src]

impl PartialEq<ShaderType> for ShaderType[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0
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This method tests for !=.

impl Clone for ShaderType[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for ShaderType[src]

Auto Trait Implementations

impl Send for ShaderType

impl Sync for ShaderType

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.