[−][src]Struct mallumo_gls::pipeline::Shader
Fields
shader_type: ShaderType
Methods
impl Shader
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pub fn new<T: AsRef<str>>(
shader_type: ShaderType,
sources: &[T]
) -> Result<Shader, Error>
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shader_type: ShaderType,
sources: &[T]
) -> Result<Shader, Error>
pub fn from_files(
shader_type: ShaderType,
filepaths: &[&Path]
) -> Result<Shader, Error>
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shader_type: ShaderType,
filepaths: &[&Path]
) -> Result<Shader, Error>
pub fn from_file(
shader_type: ShaderType,
filepath: &Path
) -> Result<Shader, Error>
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shader_type: ShaderType,
filepath: &Path
) -> Result<Shader, Error>
pub fn get_id(&self) -> ShaderId
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Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,