[][src]Struct mallumo_gls::pipeline::Shader

pub struct Shader {
    pub shader_type: ShaderType,
    // some fields omitted
}

Fields

shader_type: ShaderType

Methods

impl Shader[src]

pub fn new<T: AsRef<str>>(
    shader_type: ShaderType,
    sources: &[T]
) -> Result<Shader, Error>
[src]

pub fn from_files(
    shader_type: ShaderType,
    filepaths: &[&Path]
) -> Result<Shader, Error>
[src]

pub fn from_file(
    shader_type: ShaderType,
    filepath: &Path
) -> Result<Shader, Error>
[src]

pub fn get_id(&self) -> ShaderId[src]

Trait Implementations

impl Drop for Shader[src]

impl Debug for Shader[src]

Auto Trait Implementations

impl Send for Shader

impl Sync for Shader

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.