Enum mallumo_gls::raw::ShaderType
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pub enum ShaderType { Vertex, Fragment, Geometry, TessellationEvaluation, TessellationControl, Compute, }
Variants
Vertex
Fragment
Geometry
TessellationEvaluation
TessellationControl
Compute
Trait Implementations
impl Debug for ShaderType
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Copy for ShaderType
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impl Clone for ShaderType
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fn clone(&self) -> ShaderType
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for ShaderType
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fn eq(&self, __arg_0: &ShaderType) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl Eq for ShaderType
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impl From<ShaderType> for u32
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fn from(shader_type: ShaderType) -> Self
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Performs the conversion.