Struct mallumo_gls::framebuffer::FramebufferStateBuilder
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pub struct FramebufferStateBuilder { /* fields omitted */ }
Methods
impl FramebufferStateBuilder
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fn new() -> FramebufferStateBuilder
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fn viewport<'a>(
&'a mut self,
viewport: Viewport
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
viewport: Viewport
) -> &'a mut FramebufferStateBuilder
fn enable<'a>(
&'a mut self,
option: EnableOption
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
option: EnableOption
) -> &'a mut FramebufferStateBuilder
fn disable<'a>(
&'a mut self,
option: EnableOption
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
option: EnableOption
) -> &'a mut FramebufferStateBuilder
fn stencil_test<'a>(
&'a mut self,
face: Face,
stencil_test: StencilTest
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
face: Face,
stencil_test: StencilTest
) -> &'a mut FramebufferStateBuilder
fn depth_test<'a>(
&'a mut self,
depth_test: DepthTest
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
depth_test: DepthTest
) -> &'a mut FramebufferStateBuilder
fn depth_mask<'a>(
&'a mut self,
depth_mask: DepthMask
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
depth_mask: DepthMask
) -> &'a mut FramebufferStateBuilder
fn depth_range<'a>(
&'a mut self,
depth_range: DepthRange
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
depth_range: DepthRange
) -> &'a mut FramebufferStateBuilder
fn logic_operation<'a>(
&'a mut self,
logic_operation: LogicOperation
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
logic_operation: LogicOperation
) -> &'a mut FramebufferStateBuilder
fn blending_equation<'a>(
&'a mut self,
blending_equation_rgb: BlendingEquation,
blending_equation_alpha: BlendingEquation
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
blending_equation_rgb: BlendingEquation,
blending_equation_alpha: BlendingEquation
) -> &'a mut FramebufferStateBuilder
fn linear_blending_factors<'a>(
&'a mut self,
source_rgb: LinearBlendingFactor,
destination_rgb: LinearBlendingFactor,
source_alpha: LinearBlendingFactor,
destination_alpha: LinearBlendingFactor
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
source_rgb: LinearBlendingFactor,
destination_rgb: LinearBlendingFactor,
source_alpha: LinearBlendingFactor,
destination_alpha: LinearBlendingFactor
) -> &'a mut FramebufferStateBuilder
fn face_orientation<'a>(
&'a mut self,
face_orientation: FaceOrientation
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
face_orientation: FaceOrientation
) -> &'a mut FramebufferStateBuilder
fn cull_face<'a>(
&'a mut self,
cull_face: Face
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
cull_face: Face
) -> &'a mut FramebufferStateBuilder
fn clear_color<'a>(
&'a mut self,
clear_color: ClearColor
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
clear_color: ClearColor
) -> &'a mut FramebufferStateBuilder
fn color_mask<'a>(
&'a mut self,
red: bool,
green: bool,
blue: bool,
alpha: bool
) -> &'a mut FramebufferStateBuilder
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&'a mut self,
red: bool,
green: bool,
blue: bool,
alpha: bool
) -> &'a mut FramebufferStateBuilder
fn build(&mut self) -> FramebufferState
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Trait Implementations
impl Debug for FramebufferStateBuilder
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impl Copy for FramebufferStateBuilder
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impl Clone for FramebufferStateBuilder
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fn clone(&self) -> FramebufferStateBuilder
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq for FramebufferStateBuilder
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fn eq(&self, __arg_0: &FramebufferStateBuilder) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FramebufferStateBuilder) -> bool
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This method tests for !=
.
impl Eq for FramebufferStateBuilder
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impl Default for FramebufferStateBuilder
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fn default() -> FramebufferStateBuilder
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Returns the "default value" for a type. Read more