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use geo::{Coordinate, MultiPolygon, Point, Polygon};
use std::fmt;
#[derive(Debug, Clone)]
pub struct Circle<U = super::Unit> {
center: Coordinate<f64>,
radius: f64,
inner: U,
}
impl Circle {
pub fn new(center: Coordinate<f64>, radius: f64) -> Self {
Self {
center,
radius,
inner: super::Unit,
}
}
pub fn with_radius(radius: f64) -> Self {
Self::new([0.0, 0.0].into(), radius)
}
}
impl<U: super::InnerFeature + Clone> Circle<U> {
pub fn with_inner(mut inner: U, center: Coordinate<f64>, radius: f64) -> Self {
inner.translate(center);
Self {
center,
radius,
inner,
}
}
pub fn wrap_with_radius(inner: U, radius: f64) -> Self {
Self {
radius,
inner,
center: [0.0, 0.0].into(),
}
}
}
impl<U: super::InnerFeature> fmt::Display for Circle<U> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"circle({:?}, r = {:?}, U = {})",
self.center, self.radius, self.inner
)
}
}
impl<U: super::InnerFeature + Clone + std::fmt::Debug> super::Feature for Circle<U> {
fn name(&self) -> &'static str {
"circle"
}
fn edge_union(&self) -> Option<MultiPolygon<f64>> {
use geo::algorithm::rotate::RotatePoint;
let right_edge: Point<_> = (self.center.x + self.radius, self.center.y).into();
let mut out = Vec::with_capacity(361);
for i in 0..=360 {
out.push(right_edge.rotate_around_point(i as f64, self.center.into()));
}
Some(MultiPolygon(vec![Polygon::new(
geo::LineString(out.into_iter().map(|p| p.into()).collect()),
vec![],
)]))
}
fn translate(&mut self, v: Coordinate<f64>) {
self.center = self.center + v;
self.inner.translate(v);
}
fn interior(&self) -> Vec<super::InnerAtom> {
self.inner.atoms()
}
}