Struct makepad_widgets::shader::std::Animator
pub struct Animator {
pub ignore_missing: bool,
pub live_ptr: Option<LivePtr>,
pub state: Option<Vec<LiveNode, Global>>,
pub next_frame: NextFrame,
}
Fields§
§ignore_missing: bool
§live_ptr: Option<LivePtr>
§state: Option<Vec<LiveNode, Global>>
§next_frame: NextFrame
Implementations§
§impl Animator
impl Animator
pub fn swap_out_state(&mut self) -> Vec<LiveNode, Global>
pub fn swap_in_state(&mut self, state: Vec<LiveNode, Global>)
pub fn need_init(&self) -> bool
pub fn handle_event(&mut self, cx: &mut Cx, event: &Event) -> AnimatorAction
pub fn update_timeline_value( cx: &mut Cx, index: usize, nodes: &mut [LiveNode], ext_time: f64 ) -> (bool, bool)
pub fn last_keyframe_value_from_array( index: usize, nodes: &[LiveNode] ) -> Option<usize>
pub fn first_keyframe_time_from_array(reader: &LiveNodeReader<'_>) -> f64
pub fn is_track_animating(&self, cx: &mut Cx, track_id: &[LiveId; 1]) -> bool
pub fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool
pub fn cut_to_live(&mut self, cx: &mut Cx, state_id: &[LiveId; 2])
pub fn cut_to( &mut self, cx: &mut Cx, state_pair: &[LiveId; 2], index: usize, nodes: &[LiveNode] )
pub fn init_as_needed(&mut self, cx: &mut Cx, index: usize, nodes: &[LiveNode])
pub fn animate_to_live(&mut self, cx: &mut Cx, state_pair: &[LiveId; 2])
pub fn animate_to( &mut self, cx: &mut Cx, state_pair: &[LiveId; 2], index: usize, nodes: &[LiveNode] )
Trait Implementations§
§impl LiveHook for Animator
impl LiveHook for Animator
fn before_live_design(_cx: &mut Cx)
fn apply_value_unknown( &mut self, cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize
fn apply_value_instance( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize
fn skip_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] ) -> Option<usize>
fn before_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )
fn after_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )
fn after_apply_from(&mut self, cx: &mut Cx, apply_from: ApplyFrom)
fn after_new_from_doc(&mut self, _cx: &mut Cx)
fn after_new_before_apply(&mut self, _cx: &mut Cx)
§impl LiveNew for Animator
impl LiveNew for Animator
fn new(_cx: &mut Cx) -> Animator
fn live_type_info(_cx: &mut Cx) -> LiveTypeInfo
fn live_design_with(_cx: &mut Cx)
fn new_apply( cx: &mut Cx, from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,
fn new_apply_mut_index( cx: &mut Cx, from: ApplyFrom, index: &mut usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,
fn new_from_ptr(cx: &mut Cx, live_ptr: Option<LivePtr>) -> Selfwhere Self: Sized,
fn new_main(cx: &mut Cx) -> Selfwhere Self: Sized,
fn update_main(&mut self, cx: &mut Cx)
fn new_local(cx: &mut Cx) -> Selfwhere Self: Sized,
fn new_from_module( cx: &mut Cx, module_id: LiveModuleId, id: LiveId ) -> Option<Self>where Self: Sized,
fn update_from_module( &mut self, cx: &mut Cx, module_id: LiveModuleId, id: LiveId )
Auto Trait Implementations§
impl RefUnwindSafe for Animator
impl !Send for Animator
impl !Sync for Animator
impl Unpin for Animator
impl UnwindSafe for Animator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more