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use crate::{
makepad_draw::*,
makepad_widgets::*,
makepad_platform::os::cx_stdin::*,
build_manager::build_manager::BuildManager,
};
live_design!{
import makepad_draw::shader::std::*;
RunView = {{RunView}} {
frame_delta: 0.008,
draw_app: {
texture tex: texture2d
instance recompiling: 0.0
instance started: 0.0
instance tex_scale: vec2(0.0, 0.0),
fn pixel(self) -> vec4 {
//return vec4(self.max_iter / 1000.0,0.0,0.0,1.0);
let fb = sample2d_rt(self.tex, self.pos * self.tex_scale)
if fb.r == 1.0 && fb.g == 0.0 && fb.b == 1.0 {
return #2
}
return mix(#2,mix(fb, #4, self.recompiling * 0.4),self.started);
}
}
animator: {
started = {
default: off,
off = {
from: {all: Forward {duration: 0.05}}
apply: {draw_app: {started: 0.0}}
}
on = {
from: {all: Forward {duration: 0.05}}
apply: {draw_app: {started: 1.0}}
}
}
recompiling = {
default: off,
off = {
from: {all: Forward {duration: 0.05}}
apply: {draw_app: {recompiling: 0.0}}
}
on = {
from: {all: Forward {duration: 0.05}}
apply: {draw_app: {recompiling: 1.0}}
}
}
}
}
}
#[derive(Live)]
pub struct RunView {
#[walk] walk: Walk,
#[rust] draw_state: DrawStateWrap<Walk>,
#[animator] animator: Animator,
#[live] tex_scale: Vec2,
#[live] draw_app: DrawQuad,
#[live] frame_delta: f64,
#[rust] last_size: DVec2,
#[rust] tick: NextFrame,
#[rust] timer: Timer,
#[rust(100usize)] redraw_countdown: usize,
#[rust] time: f64,
#[rust] frame: u64,
#[rust] started: bool,
}
impl LiveHook for RunView {
fn before_live_design(cx: &mut Cx) {
register_widget!(cx, RunView)
}
fn after_new_from_doc(&mut self, cx: &mut Cx) {
self.tick = cx.new_next_frame(); //start_interval(self.frame_delta);
self.time = 0.0;
self.draw_app.set_texture(0, &cx.null_texture());
}
}
impl RunView {
pub fn run_tick(&mut self, cx: &mut Cx, time: f64, run_view_id: LiveId, manager: &mut BuildManager) {
self.frame += 1;
manager.send_host_to_stdin(run_view_id, HostToStdin::Tick {
buffer_id: run_view_id.0,
frame: 0,
time: time
});
if self.redraw_countdown>0 {
self.redraw_countdown -= 1;
self.redraw(cx);
self.tick = cx.new_next_frame();
}
else {
self.timer = cx.start_timeout(0.008);
}
}
pub fn pump_event_loop(&mut self, cx: &mut Cx, event: &Event, run_view_id: LiveId, manager: &mut BuildManager) {
self.animator_handle_event(cx, event);
if let Some(te) = self.timer.is_event(event) {
self.run_tick(cx, te.time.unwrap_or(0.0), run_view_id, manager)
}
if let Some(te) = self.tick.is_event(event) {
self.run_tick(cx, te.time, run_view_id, manager)
}
}
pub fn handle_event(&mut self, cx: &mut Cx, event: &Event, run_view_id: LiveId, manager: &mut BuildManager) {
self.animator_handle_event(cx, event);
// lets send mouse events
match event.hits(cx, self.draw_app.area()) {
Hit::FingerDown(_) => {
cx.set_key_focus(self.draw_app.area());
}
Hit::KeyDown(e) => {
manager.send_host_to_stdin(run_view_id, HostToStdin::KeyDown(e));
}
Hit::KeyUp(e) => {
manager.send_host_to_stdin(run_view_id, HostToStdin::KeyUp(e));
}
_ => ()
}
let rect = self.draw_app.area().get_rect(cx);
match event {
Event::MouseDown(e) => {
let rel = e.abs - rect.pos;
manager.send_host_to_stdin(run_view_id, HostToStdin::MouseDown(StdinMouseDown {
time: e.time,
x: rel.x,
y: rel.y,
button: e.button,
}));
}
Event::MouseMove(e) => {
let rel = e.abs - rect.pos;
manager.send_host_to_stdin(run_view_id, HostToStdin::MouseMove(StdinMouseMove {
time: e.time,
x: rel.x,
y: rel.y,
}));
}
Event::MouseUp(e) => {
let rel = e.abs - rect.pos;
manager.send_host_to_stdin(run_view_id, HostToStdin::MouseUp(StdinMouseUp {
time: e.time,
button: e.button,
x: rel.x,
y: rel.y,
}));
}
Event::Scroll(e) => {
let rel = e.abs - rect.pos;
manager.send_host_to_stdin(run_view_id, HostToStdin::Scroll(StdinScroll {
is_mouse: e.is_mouse,
time: e.time,
x: rel.x,
y: rel.y,
sx: e.scroll.x,
sy: e.scroll.y
}));
}
_ => ()
}
}
pub fn handle_stdin_to_host(&mut self, cx: &mut Cx, msg: &StdinToHost, run_view_id: LiveId, manager: &mut BuildManager) {
match msg {
StdinToHost::SetCursor(cursor) => {
cx.set_cursor(*cursor)
}
StdinToHost::ReadyToStart => {
self.animator_play(cx, id!(recompiling.off));
// cause a resize event to fire
self.last_size = Default::default();
self.redraw(cx);
}
&StdinToHost::DrawCompleteAndFlip(presentable_draw) => {
if let Some(v) = manager.active.builds.values_mut().find(|v| v.run_view_id == run_view_id) {
// Only allow presenting images in the current host swapchain
// (or the previous one, before any draws on the current one),
// and look them up by their unique IDs, to avoid rendering
// different textures than the ones the client just drew to.
let mut try_present_through = |swapchain: &Option<Swapchain<Texture>>| {
let swapchain = swapchain.as_ref()?;
let drawn = swapchain.get_image(presentable_draw.target_id)?;
self.draw_app.set_texture(0, &drawn.image);
self.draw_app.draw_vars.set_var_instance(cx, id!(tex_scale), &[
(presentable_draw.width as f32) / (swapchain.alloc_width as f32),
(presentable_draw.height as f32) / (swapchain.alloc_height as f32),
]);
if !self.started {
self.started = true;
self.animator_play(cx, id!(started.on));
}
self.redraw_countdown = 20;
Some(())
};
if try_present_through(&v.swapchain).is_some() {
// The client is now drawing to the current swapchain,
// we can discard any previous one we were stashing.
v.last_swapchain_with_completed_draws = None;
} else {
// New draws to a previous swapchain are fine, just means
// the client hasn't yet drawn on the current swapchain,
// what lets us accept draws is their target `Texture`s.
try_present_through(&v.last_swapchain_with_completed_draws);
}
}
}
}
}
pub fn redraw(&mut self, cx: &mut Cx) {
self.draw_app.redraw(cx);
}
pub fn draw(&mut self, cx: &mut Cx2d, run_view_id: LiveId, manager: &mut BuildManager) {
// alright so here we draw em texturezs
// pick a texture off the buildstate
let dpi_factor = cx.current_dpi_factor();
let walk = if let Some(walk) = self.draw_state.get() {walk}else {panic!()};
let rect = cx.walk_turtle(walk).dpi_snap(dpi_factor);
// lets pixelsnap rect in position and size
if self.last_size != rect.size {
self.last_size = rect.size;
self.redraw_countdown = 20;
// FIXME(eddyb) there's no type or naming scheme that tells apart
// DPI-scaled and non-DPI-scaled values (other than float-vs-int).
let DVec2 { x: inner_width, y: inner_height } = self.last_size;
// Try to only send the new geometry information to the client
// most of the time, letting it draw on its existing swapchain,
// and only replace the swapchain when a larger one is needed.
manager.send_host_to_stdin(run_view_id, HostToStdin::WindowGeomChange {
dpi_factor,
inner_width,
inner_height,
});
let min_width = ((inner_width * dpi_factor).ceil() as u32).max(1);
let min_height = ((inner_height * dpi_factor).ceil() as u32).max(1);
let active_build_needs_new_swapchain = manager.active.builds.values_mut()
.find(|v| v.run_view_id == run_view_id)
.filter(|v| v.aux_chan_host_endpoint.is_some())
.filter(|v| {
v.swapchain.as_ref().map(|swapchain| {
min_width > swapchain.alloc_width || min_height > swapchain.alloc_height
}).unwrap_or(true)
});
if let Some(v) = active_build_needs_new_swapchain {
// HACK(eddyb) there is no check that there were any draws on
// the current swapchain, but the absence of an older swapchain
// (i.e. `last_swapchain_with_completed_draws`) implies either
// zero draws so far, or a draw to the current one discarded it.
if v.last_swapchain_with_completed_draws.is_none() {
v.last_swapchain_with_completed_draws = v.swapchain.take();
}
// `Texture`s can be reused, but all `PresentableImageId`s must
// be regenerated, to tell apart swapchains when e.g. resizing
// constantly, so textures keep getting created and replaced.
if let Some(swapchain) = &mut v.swapchain {
for pi in &mut swapchain.presentable_images {
pi.id = cx_stdin::PresentableImageId::alloc();
}
}
let swapchain = v.swapchain.get_or_insert_with(|| {
Swapchain::new(0, 0).images_map(|_| Texture::new(cx))
});
// Update the swapchain allocated size, rounding it up to
// reduce the need for further swapchain recreation.
swapchain.alloc_width = min_width.max(64).next_power_of_two();
swapchain.alloc_height = min_height.max(64).next_power_of_two();
// Prepare a version of the swapchain for cross-process sharing.
let shared_swapchain = swapchain.images_as_ref().images_map(|pi| {
pi.image.set_desc(cx, TextureDesc {
format: TextureFormat::SharedBGRA(pi.id),
width: Some(swapchain.alloc_width as usize),
height: Some(swapchain.alloc_height as usize),
});
cx.share_texture_for_presentable_image(&pi.image)
});
let shared_swapchain = {
// FIMXE(eddyb) this could be platform-agnostic if the serializer
// could drive the out-of-band UNIX domain socket messaging itself.
#[cfg(target_os = "linux")] {
shared_swapchain.images_map(|pi| {
pi.send_fds_to_aux_chan(v.aux_chan_host_endpoint.as_ref().unwrap())
.map(|pi| pi.image)
})
}
#[cfg(not(target_os = "linux"))] {
shared_swapchain.images_map(|pi| std::io::Result::Ok(pi.image))
}
};
let mut any_errors = false;
for pi in &shared_swapchain.presentable_images {
if let Err(err) = &pi.image {
// FIXME(eddyb) is this recoverable or should the whole
// client be restarted? desyncs can get really bad...
error!("failed to send swapchain image to client: {:?}", err);
any_errors = true;
}
}
if !any_errors {
// Inform the client about the new swapchain it *should* use
// (using older swapchains isn't an error, but the draw calls
// will either be noops, or write to orphaned GPU memory ranges).
manager.send_host_to_stdin(run_view_id, HostToStdin::Swapchain(
shared_swapchain.images_map(|pi| pi.image.unwrap()),
));
}
}
}
self.draw_app.draw_abs(cx, rect);
}
}
impl Widget for RunView {
fn walk(&mut self, _cx: &mut Cx) -> Walk {
self.walk
}
fn redraw(&mut self, cx: &mut Cx) {
self.draw_app.redraw(cx)
}
fn draw_walk_widget(&mut self, cx: &mut Cx2d, walk: Walk) -> WidgetDraw {
if self.draw_state.begin(cx, walk) {
return WidgetDraw::hook_above();
}
self.draw_state.end();
WidgetDraw::done()
}
}
#[derive(Clone, PartialEq, WidgetRef)]
pub struct RunViewRef(WidgetRef);
impl RunViewRef {
pub fn recompile_started(&self, cx: &mut Cx) {
if let Some(mut inner) = self.borrow_mut() {
inner.animator_play(cx, id!(recompiling.on));
}
}
}